Hey, I really love this! the vibe is killer! tbh i got this to see how you achieved this look in UE and probably wont be using it out of respect and just wanting to take a crack at it myself, but theres one thing i really can wrap my head around. How did you achieve that "stepped wind" kind of effect. I mean "Style 3". What is gating the wind making it look jittery? I've tried looking at the documentation and the vertex snapping only goes so far. I already have my own BPs and im doing my project in C++ and wanted to learn some stuff from your pack (i already have learned a lot about the foliage tbh so thank you again). Is there any way to connect on this or get an explanation? More than happy to join the patreon or compensate you for your time!
j.breaz
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A member registered 13 days ago