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jaydeDash

7
Posts
4
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A member registered Jun 03, 2021 · View creator page →

Creator of

Recent community posts

really loved this one, ended up with a really consistent 'loop' of buying the auto-producing towers at the start of the month, then buying as many markets as possible to save up for the start of the next year when everythings deleted

the movement and firing all feel smooth and satisfying, and the enemies all feel responsive. it took a while to figure out what exactly was happening, partly because it wasn't obvious to me as to why i was dying. the concepts cool and could be fleshed out with more 'variations' of the game between attempts

i really like the concept, you could make some cool puzzles with this idea. its a little rough around the edge, some quality of life changes like being able to see which clone is going to be removed by the next alt press would go a long way but the main thing this game needs is just more puzzles to play with the admittedly cool idea

fyi FAQ #4 still mentions percieve, really excited for this to come out! ive been working on a script for a fangame for a few months now, really looking forward to hopefully being able to make it a reality🙏

im super excited for when this comes out! i know tools like aaonline already exist but the high quality ui this has and your clear regard for ease of use makes this a super exciting product. i understand you mention custom characters likely being absent from the finished project but is there any chance of leaving some available tools for us to figure it out ourselves so to speak? if learning unity for example is what it takes then im sure many would be willing to try

i really like the music and the design ! i dont really have much new to add but like most other people i think the spinning camera causes a few issues with the controls and it makes a bit of nausea, but if i could also add maybe the two players could benefit from being a little faster ? so sections like the checkerboard-spikes level are a little less tedious, i think its a cool concept that you could easily expand on but itd be nice if the game was a little more forgiving.

it might be an issue with the resolution... the play button of the game seems to always be at the top of the screen half cut out, is there nothing there ?