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Jaybe Games

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A member registered Jan 14, 2023 · View creator page →

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I plan to release Update 3.0 on Friday, 20 March 2026.

This entire script will transform into its own full Python library, providing 100% support for layered images, autovoice, character callbacks and subfolders for audio. There will be no need for workarounds for layered images. Thanks to the character callbacks, the system will now recognise who is speaking immediately, so spamming show expression lipsync() will never be necessary again.

Thank you!

Just upload it via https://workupload.com/ and send the downloadlink to jaybessecretservice@protonmail.com

I'll credit you if I end up using it!

That's Awesome! If you could provide the changes you did, I could directly merge it into the next update!

Currently you cannot simply merge it with layeredimages it is meant to be either an mouth overlay you call after you show the layeredimage, or you show the full sprite with it. 

There is currently no support for autovoice function working with dialogue IDs but maybe in the future.

Sorry, I am not able to reproduce this issue. When I test it with auto-reloading it is still working on my end, even when I load a savegame. If it's okay, I would like to take a look at your project to find the cause. you can email it me at jaybessecretservice@protonmail.com

Glad to hear! If you have any issues do not hesitate to contact me!

I am planning to add direct support for blinking into the lipsync expression in V1.3, so you won't need to use a workaround for blinking. The idea is to have something like 4.png, which only shows closed eyes, so the script can use it as an overlay. This overlay will then be displayed randomly every 5–15 seconds for 250 ms to simulate blinking. This is all optional, of course.

(2 edits)

Hello, layeredimages are currently not supported because changing the mouth shapes is not possible. However, you can use a workaround where your 3 PNGs consist only of the mouth shapes and then you write the lipsync expression directly under the layeredimage call so that only the mouth changes and you have your blinking effect. In other words with layeredimages you call the base sprite with blinking and with lipsync expression you call the mouths to move.

That means you need:

- Base Sprite Eyes Open and Eyes Closed
- Your 3 Mouth shapes only.

Make sure every image is the exact same resolution and your mouth shapes on the correct position.

Thank you! Enjoy! You can always contact me, when you run into any issues.