Hello, layeredimages are currently not supported because changing the mouth shapes is not possible. However, you can use a workaround where your 3 PNGs consist only of the mouth shapes and then you write the lipsync expression directly under the layeredimage call so that only the mouth changes and you have your blinking effect. In other words with layeredimages you call the base sprite with blinking and with lipsync expression you call the mouths to move.
That means you need:
- Base Sprite Eyes Open and Eyes Closed
- Your 3 Mouth shapes only.
Make sure every image is the exact same resolution and your mouth shapes on the correct position.
Viewing post in Automatic LipSync System for Ren’Py 8.4+ comments
I am planning to add direct support for blinking into the lipsync expression in V1.3, so you won't need to use a workaround for blinking. The idea is to have something like 4.png, which only shows closed eyes, so the script can use it as an overlay. This overlay will then be displayed randomly every 5–15 seconds for 250 ms to simulate blinking. This is all optional, of course.
So there is a few things im noticing.
1: the plug-in really hates auto-reload. when on auto-reload the voices stop working.
2: sometimes from loading a game from a save file the voices stop working
I first had everything in their own folders like "audio/Voice/Character/file.wav" then thought maybe its because its inside a folder. When i just put everything inside the Voice folder it does the same.
Do you have an idea whats going on or how could i fix it if I doing something wrong.