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(2 edits)

Hello, layeredimages are currently not supported because changing the mouth shapes is not possible. However, you can use a workaround where your 3 PNGs consist only of the mouth shapes and then you write the lipsync expression directly under the layeredimage call so that only the mouth changes and you have your blinking effect. In other words with layeredimages you call the base sprite with blinking and with lipsync expression you call the mouths to move.

That means you need:

- Base Sprite Eyes Open and Eyes Closed
- Your 3 Mouth shapes only.

Make sure every image is the exact same resolution and your mouth shapes on the correct position.

Thank you!

I am planning to add direct support for blinking into the lipsync expression in V1.3, so you won't need to use a workaround for blinking. The idea is to have something like 4.png, which only shows closed eyes, so the script can use it as an overlay. This overlay will then be displayed randomly every 5–15 seconds for 250 ms to simulate blinking. This is all optional, of course.

Deleted 49 days ago

Thanks for this wonderful update. I don't know if it's just me but I feel the mouth movement is a lot smoother!

Glad to hear! If you have any issues do not hesitate to contact me!

So there is a few things im noticing. 

1: the plug-in really hates auto-reload. when on auto-reload the voices stop working.

2: sometimes from loading a game from a save file the voices stop working

I first had everything in their own folders like "audio/Voice/Character/file.wav" then thought maybe its because its inside a folder. When i just put everything inside the Voice folder it does the same.

Do you have an idea whats going on or how could i fix it if I doing something wrong.

Sorry, I am not able to reproduce this issue. When I test it with auto-reloading it is still working on my end, even when I load a savegame. If it's okay, I would like to take a look at your project to find the cause. you can email it me at jaybessecretservice@protonmail.com