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jayair

10
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A member registered Jul 24, 2023 · View creator page →

Creator of

Recent community posts

Wonderful little game and I enjoyed your take on the roll a ball with the enchanted forest.
Some constructive critique:
Game - The game UI color should probably be something that stands out a bit more than black. Nit picky thing but thats a big thing for me personally. Also when the enemies are right up on the player I would adjust how the damage is done as it seems to just cause a lot of damage quickly if you get pinned between enemies.

Very fun little game! Love the art style you went with the nice fps controls.

 Some constructive critique: 

Level 1 - Its not very clear what objects the player is supposed to collect and how many. Some sort of tracker or indicator would be helpful.

Level 2 & 3 - I like the addition of the healthbar for the enemies but I would personally have it always rotated to the players perspective (it currently rotates with the enemy). Also the projectiles seem to deactivate early sometimes when pressing the fire button quickly. Could be related to the object pool (if used).

This is a pretty cute game! Love the music and theme in the menu. It was quite fun to play.

Some constructive critique: 

Help Menu - Instructions are a bit difficult to read with the color scheme.Using a background panel for the text to hide the background menu images would be helpful.

Game - I would make sure to hide the mouse using “Cursor.visible = false”. The food collected tracker seems to change from “0/7” to “whatever amount you have” without showing how many you still need. When the game is over the dad can still find you (you hear the sound of being caught).Mom doesn’t seem to work either?

I really like the idea in concept but I was having performance issues which made it difficult to judge properly.

Some constructive critique:

Menu - The return to menu button in the help section is hovering over the objectives text which makes it difficult to read. 

Game - I was personally having some issues with the performance of the game. The frame rate was quite low and everything was very choppy. This made it quite difficult to play and I wasn't able to ever get passed the first level. Not sure why that would be happening. Other than that I think it would be nice to have some sort of way to gauge the radius of the enemies search so you can better navigate and plan your route.

This was an excellent game and quite fun to play! Love the 007 meets COD Zombies vibes. Wonderful work. 

Some constructive critique: 

Menu - The instructions panel seems to be cut off and unable to read correctly.

Game - Some of the zombies seemed to not do anything when they reached the player. You can also jump through the window and jump off the map so having some sort of blocking barrier would be helpful. Did have a crash on level 2 when I had all of the zombies around me but not sure what it was related to.

I was sitting here thinking, this would be great with music but then that would totally defeat the purpose wouldn't it? This is a great DDR/Guitar Hero style of game and is very well designed. The only weird thing I noticed was that is was possible to get a negative score if you are simply terrible at it. Not sure if that's intentional or not. I like the additional endless mode as well. Excellent job!

This game is phenomenal and really satisfies that retro craving I've been having recently. The art style is very fitting and the sound fx choices are perfect. The controls feel very fluid and allows the player to experience the game as it was meant to be play without hindrance. Great twist on the breakout game while having to dodge the enemy attacks. Great work!

This was such a blast to play! Absolutely great design and I really love how fluid the movement and attacking is. Great idea going with the aiming style of shooting as well to add a bit more difficulty to it. The art style is fun and lively. The difficulty felt proper while being sort of easy but not too easy. Excellent work!

This was a very unique game that I genuinely enjoyed testing out! I like the idea of having to manage the apples you picked up. It adds a great bit of difficulty to the experience. Great choice of music and sound fx as well. The movement also felt very smooth and the only issue I found was once the game ended there was a pop up that wouldn't let me restart if I clicked it. 

What a fantastic art style! I really love the retro feel to everything. The game itself is pretty fun to play however I had a little trouble with using the candle. I wasn't particularly sure what I was supposed to do with it as it didn't seem to work on the bats. It could be a skill issue on my end though. Overall fantastic work!