Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jay_Dante

11
Posts
9
Followers
7
Following
A member registered Sep 30, 2021 · View creator page →

Creator of

Recent community posts

Appreciate the feedback! I had a similar idea with the risk v. reward mechanic; to introduce a melee weapon you could switch to in which the damage is scaled by the velocity of the player lol

I'll definitely be introducing automatic weapons and other shenaniguns so stay tuned!

Also that joke's almost as good as:

NEEDS MORE BLOOD

This game's got some juice; the vaporwave visuals are cool and trippy and the overall gameplay feels nice to play. Groovy music!


As a message to the players: The secret ending is locked behind the 9th level

This is truly one of the game jams of all time

Kappy's got a charm that keeps you smiling, and they know how to leverage that in their games which is an incredibly powerful tool. Everything about this jam is very cute (The art, music, dialogue, gameplay), EXCEPT WHEN YOU GET BAITED INTO ACTIVATING THE COLOR SWITCH DIRECTLY ABOVE A GROUP OF RED BLOCKS -KAPPY I TRUSTED YOU


4 Colors is actually a very comprehensive and engaging experience, despite the short development window for the jam. The movement feels solid, no curveballs or clunkiness there so it was reliable to get a good and consistent feel for the character motion. Super important aspect of platformers and not always done as well as it is here;  sprite animation is a great compliment to it as well. 

I enjoyed the freedom to try different routes in restoring the colors, and even develop strategies as to which order works best (For me it was activating Blue, Green, Red, then Yellow; Though Red introduces the most difficulty for me personally). The difficulty progression, dynamic music, and implicit narrative approached and tied together in the form of layers was a very clever design decision.  I like how each restore modifies a specific layer of gameplay: Static Spikes, Vertical Flying Enemies, Horizontal Crawling Enemies, and Dynamic Obstacles/Projectiles.

The only feedback I would give, is to assist in telling the player when they've approached the bottom of the map as I've killed myself a couple times trying to test if there is more map to reveal (There is some camera clamping, but perhaps a little something extra would help us slow folk). 

Of course, to no surprise, the sprite work was *chef's kiss* 🤌

Great jam submission! Excited to see all your future work!

------------------------------------------------

My current record is 2min 24 seconds

Don't forget to lower your expectations!

The art style is amazing

When Baka Mitai is the bad ending

The art is amazing

Great sprite work!