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Jawfish

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A member registered Feb 16, 2020 · View creator page →

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(2 edits)

Not sure if I'm doing something wrong, but in line 337 of Dialogue.gd, next() is being called if I press ui_accept, ui_select, or continue_dialogue even if there is no dialogue (for example, clicking a button on my main menu), resulting in the game crashing. This can be reproduced using the example project and hitting the enter key before doing anything else. I'm currently working around it by returning out of next() if current_id == null, but I'm not sure if that will lead to other problems.

EDIT: Looks like it was fixed in the most recent build. I'll leave the topic up in case somebody else is using an older version and comes across the same issue; feel free to delete it at your discretion.

Thanks for the feedback! I agree about having an undo. I actually spent 90% of the dev time working on undo, but I kept running into bugs, so I decided to rip it out a couple of days before the deadline 😩

I really enjoy the atmosphere, and the controls feel nice! Good level design too :)

Really charming game! The music fits perfectly and playing it felt cozy :)

I'd love to see this expanded upon!

Thanks for the comment!

Yeah, I'm not entirely satisfied with the time powerup either. I added it because there was a lot of sitting around waiting for the path you've set to be dug out, which felt dull.  I could never get the powerup to feel right, so I was constantly tweaking it, and perhaps settled on too quick of a spawn rate, or maybe I should have used an entirely different mechanic to mix up the gameplay.