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jawa108

18
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2
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A member registered Dec 27, 2016

Creator of

Recent community posts

Really great! The jumping was a little iffy as some other comments said. Presentation was far greater than most games in the jam so far.


If I had any serious critique it would be that there are a few moments where the gameplay isn't any better than realizing there's no way forward and switching to progress and other than the hourglass graffiti those sections didn't have much thought.


Novel idea! I had fun 

Hurt my eyes, but decent feel on controls. 

Really cool concept, I haven't seen very many games if ANY ever play with using a popped out window like this, so it was really interesting to see. I had a small issue where newly spawned blocks would occasionally bump the ceiling and insta-game over me, but maybe I'm just not playing it right. Cheers

I really like the gameplay and presentation. Good art and sound, and the idea to combine power-ups was really interesting to me. I had some problems with controlling the double dash on the purple power up and got a little frustrated, but otherwise had more fun with this than most jam games

Needs some sound! I like the concept though. Make sure you mention that R will reset a level

Camera is super super super sensitive. I'm not sure if it was Unity GL or not, but my framerate was not so great. Needs more content. 

This game is super neat. Good presentation, and easily understood combat. The only downside is that beyond customizing the wheel (which is an awesome idea), there isn't much else in the way of strategy. I found myself just waiting for my turn to come and I wasn't sure whether holding to increase the power really did anything in the way of gameplay. Cool idea for sure though, I had fun!

It also would be nice to have a more clear idea of whose turn it is, but that's a nitpick. Maybe a sound cue for when it's the player's turn would be nice.

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Interesting concept, but my brain kept forgetting which magnet was attached to which button. It might seem strange, but literally placing A and D on them could reduce the barrier to play.

I consistently had the magnets clip through walls and bug out, but I understand that Jam games won't always be bug free. Cheers!

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Your controls are a little jank, but I liked the gameplay. The music got repetitive quick.


Your scene transitions are abrupt, maybe add a fade to make them less jarring

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The movement of the wisp is a bit slow, but I understand that the current speed is intentional for some puzzles

(The game is a little loud)

It's fun! VERY VERY loud, but fun. 

Awesome presentation! It was a little unclear what the stamina bar's effect had on gameplay, and the game abruptly ends as soon as we get near the top. The gameover text was cut off on the side of our screen as well, but that's fine. The controls felt neat and I liked how each player has an affect on the other. The tumbling looks and feels really cool.

Neat! The physics are a little wonky and could use some work, but I liked the concept. It'd be nice if you had killboxes off the side of the stage so it'd restart automatically if you fall

This was a great proof of concept! I really liked that it added in that extra instrument when you shoot that matches up with the speed of the shots.

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The game slowed down a bit at times, and I kept getting stuck in walls. The presentation isn't bad, and there's promise, but you should upload some screenshots and lay out some sort of objective so we know what to expect.

I like managing the different threats in this game, and it's cool that you gave each Yokai an ability. Having additional tagged giving you a boosted version of each ability was cool too. Fantastic art too, lots of personality. 


The sound design could be a little better. I think what's here is serviceable but could be better. It'd be interesting to see different levels as well and maybe 1-2 more enemy types (but I know that's a lot to ask from a jam game)

Art is fantastic, and you did a good job of adding small subtle animations so nothing was too static. I had a bit of trouble putting down some of the pans but I kinda figured it out.

Thaaat explains a lot. Thanks for playing!