Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JavaMR

3
Posts
1
Topics
7
Following
A member registered Sep 05, 2024

Recent community posts

That's perfectly fair, I wasn't expecting any official support. I was just doing this for fun. -w-

myhouse should absolutely be played vanilla on the first few playthroughs, but once you've seen everything that the house has to offer, I'd say there's nothing wrong with making a few... renovations? :P

(1 edit)

Sorry for the necro, but I think I might have gotten this to work. myhouse defines its own custom weapons, but they look exactly like vanilla DOOM's weapons until you enter the altered house, where you're given a hidden item that the weapons are programmed to look for. When you get it, the weapons become smooth. I removed the parts of the code that replaces the weapons, so FurDoom's weapons now properly work. I also tested the bug Calcium Boxer mentioned where you can't pick up the SSG in sllahrednU, it looks like it works properly now.

Here are some other things/bugs I've noticed:

  • You can see Daisy in normal mirrors, unlike vanilla myhouse where the player is invisible.
  • The secret chainsaw at the start of the game upwarps to the top of the boxes when the secret is opened. I guess the bat is too long, but you can grab it if you hug the box when you open it.
  • I broke the hospital secret. Oops.
  • Also pointed out by Calcium, all the enemies in esouH yM and sllahrednU are unchanged.
  • The final secret still tries to give the player SmoothFist, even though I swapped it to Fist. Maybe I missed something??
  • I haven't tested this all the way just yet, so there might be some crashes I missed. I'll edit my post or make a new one if I do.

Here's a download to my modified .pk3.

This game is a load of ass (positive)


In all seriousness, the guns feel good, the assets are well done, and the ass is fat. I did a full playthrough on Ultra Violence of Beta 0.1 on GZDoom g4.12.2 (out of preference) and a short Offline Skirmish in Zandronum.

I had a really fun time, although I was a little put off by the player's pain sounds, but that's just a me thing.


I found a couple bugs in my playthrough...

  • Plasma Gun does not continue firing after a reload if the Fire key is still held down.
  • Cyberdemon's PainState interrupts it's cannonball.
  • The Spider Mastermind does not have a proper death anim, instead immediately snapping comedically and anticlimactically to being KO'd on the floor.
  • Occasionally, the console will spit out an error referring to the double jump script. I do not have the game open to grab the exact error.


Finally, I have a few suggestions for features and tweaks.

  • More player class options! Daisy kicking as much ass as Doomguy does is cool and all, but it would be nice to have a couple more options to suit player taste and spice up the variety in Deathmatch.
  • I feel like the Bat should be buffed when under the effects of Berserk.
  • I might do this myself, but an option to replace the pain sounds with little beeps to fit the rest of the cast would be nice.

None of these are required, I still had fun! Ultimately, it's your WAD!


-Java