Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Sorry for the necro, but I think I might have gotten this to work. myhouse defines its own custom weapons, but they look exactly like vanilla DOOM's weapons until you enter the altered house, where you're given a hidden item that the weapons are programmed to look for. When you get it, the weapons become smooth. I removed the parts of the code that replaces the weapons, so FurDoom's weapons now properly work. I also tested the bug Calcium Boxer mentioned where you can't pick up the SSG in sllahrednU, it looks like it works properly now.

Here are some other things/bugs I've noticed:

  • You can see Daisy in normal mirrors, unlike vanilla myhouse where the player is invisible.
  • The secret chainsaw at the start of the game upwarps to the top of the boxes when the secret is opened. I guess the bat is too long, but you can grab it if you hug the box when you open it.
  • I broke the hospital secret. Oops.
  • Also pointed out by Calcium, all the enemies in esouH yM and sllahrednU are unchanged.
  • The final secret still tries to give the player SmoothFist, even though I swapped it to Fist. Maybe I missed something??
  • I haven't tested this all the way just yet, so there might be some crashes I missed. I'll edit my post or make a new one if I do.

Here's a download to my modified .pk3.