I think it is super challenging to reconcile the visual styles your characters has, but somehow you guys managed to do it! it definitely gives a great 90s arcade vibe. I also love the fact that you can choose your own character. Would definitely love to learn how you guys achieve that.
jasminleung177
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I enjoyed some of the game mechanisms as well as the theme a lot. The last challenge of trying to find the key is particularly interesting. But I agree that the sound effects feel a little out of place. It definitely threw me off as a player when this funny sound plays in this horror environment. Other than that, overall great work!
I love the environmental design and the candle puzzle. The aesthetic is consistent and the storyline is clear. I also feel like the final iteration has definitely improved the head bop and the motion sickness issue for the user. I do wish there are more objects within the candy house because it felt a little sparse at the moment, especially considering the original Hansel and Gretel story. I feel like you guys can really go crazy with it. Other than that, great game overall!
I like the use of architectural floor plan as your backdrop. The color scheme and graphic style fits nicely together too. The only thing is that I kept having trouble getting into one of the rooms in the corner... there seems to be no door to it? Also just like Gracie mentioned, I wish the element of Mom coming home can be more incorporated into the game(for example, with a timer in place), that would be great!
This game has a very subtle and calming effect on me. Despite how simple the style it is, there is something very special about its minimalism. It's definitely unique for a game at this scale, which often tends to be crowded with attention-grabbing images and effects. If you want to continue develop this minimalism as your style, it would be very cool. I would say for further development, like you mentioned in the log, adding a few more other interactive object besides just collectable or kickable obstacles, it would be interesting. Some simple music and sound effect would bring a lot too!
I love the rotating pizzas. And I love this story of pizza collecting parts of themselves to jump into the oven haha. This is definitely a unique take on the cooking game genre. One suggestion I have for further development would be: what if something else happen if the pizza accidentally collects other food on him - would it create some kind of strange food conglomerate? Overall, great job!
The game is so thoughtfully designed as an experience. I appreciate your attention to the music, the floating objects and even the little twinkling stars in the background. I read your log and I had similar problem with DoNotDestroyOnLoad. I ended up referring to this YouTube tutorial's sample code, which takes into account reloading the start scene and avoids repeatedly creating the same game object.
Hope this is helpful!I really enjoyed how every object/prop has a purpose in this game, beyond just decorating the environment. I especially liked how the user need to use the hard waffle block to trigger the arrows - that gave me quite a bit satisfaction when I discovered that. A few things I noticed: Somehow the sticky bubble gum wasn't really slowing me down - what if they can move around and block the girl? It was also very easy to avoid all the traps. I think if you place the traps closer to the candies or more in the girl's path, the whole game could be even more treacherous and exciting. I don't mind the lack of music and find the sound effects enough for the whole experience!