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I really enjoyed how every object/prop has a purpose in this game, beyond just decorating the environment. I especially liked how the user need to use the hard waffle block to trigger the arrows - that gave me quite a bit satisfaction when I discovered that. A few things I noticed: Somehow the sticky bubble gum wasn't really slowing me down - what if they can move around and block the girl? It was also very easy to avoid all the traps. I think if you place the traps closer to the candies or more in the girl's path, the whole game could be even more treacherous and exciting. I don't mind the lack of music and find the sound effects enough for the whole experience!