Thank you, the game is definitely a vibe ^-^
We're still tweaking the movement and enemy accuracy.
It's in a rough state, but we're planning on releasing a post release version soon >tm<
Congrats on submitting the game!
Love the aesthetic, it's a vibe!
my high score is only 370 because once I'm out of position I simply cannot get to where I need to be in time. That's deadly in Blackouts
With some more time I could see myself master the handful of rhythms, but it's very punishing to have to move on beat all the time. Especially because the notes I have to hit are also very close together.
Congratulations on submitting the game!
I got a high score of 8800 :)
The progression from the first to the 3rd enemy felt impactful.
As others have mentioned adding sound would help this game a lot.
also maybe like a scrolling background (if you can manage even with parallax) to indicate that you're flying through space.
The art fits really well together, well done on that front.
Great job :)
I've sent my mackerel on several (5) expeditions by now but other than leveling my horse mackerel I don't seem to progress. ^_^
Obviously I need gold, but I don't know how to get gold. I assume I can find new companions which I can sell? But so far either the chance is very low, or I got super unlucky.
I am enthusiastic of the idea of a Slow Idle Game. Something to check in twice a day to only do a few actions, but currently I'm very confused >.<
This was quite fun!
I kept playing the game to find all the events :)
One point of feedback: I wished the text events were layed out a bit differently.
The text spanning the entire width of the screen made it more difficult to read
and the choices being at the very bottom was a bit detached from the the events themselves.
This idea has legs and I really enjoyed it!
Impressive how much one can get done in 3 hours.
If you want to continue with this idea I recommend you add an antagonistic feature.
That could be either something you have to run away from/ need to avoid or adding a timer and a leaderboard.
Some incentive to replay the game.
Hey there, fellow gamedevs!
Should anyone of you find themselves without anything to during this weekend, feel free to post it over here! There'll propably be many teams, who need help sometime during the jam!
Us for example, we might be looking for some support by a 2D artist down the line :)
Have fun jamming!
Janosch