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JanoschExe

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A member registered Jul 18, 2017 · View creator page →

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Recent community posts

Thank you, the game is definitely a vibe ^-^

We're still tweaking the movement and enemy accuracy.

It's in a rough state, but we're planning on releasing a post release version soon >tm<

Sweet, you also made a western game, congratulations on shipping! :)


I love that you made most of the SFX with your mouth, very adorable.

And the game was fun, too. I felt like every bullet type was worth considering. Very well done!

Congrats on submitting the game!

Love the aesthetic, it's a vibe!

my high score is only 370 because once I'm out of position I simply cannot get to where I need to be in time. That's deadly in Blackouts


With some more time I could see myself master the handful of rhythms, but it's very punishing to have to move on beat all the time. Especially because the notes I have to hit are also very close together.

Congratulations on submitting the game!

I got a high score of 8800 :)

The progression from the first to the 3rd enemy felt impactful.

As others have mentioned adding sound would help this game a lot.

also maybe like a scrolling background (if you can manage even with parallax) to indicate that you're flying through space.

The art fits really well together, well done on that front.

Great job :)

Neat idea, I loved how there was this sweet spot of letting these apples mature just a little more to gain more money from the customers! You even managed to add upgrades :)


Congratulations on submitting a game!!

Thank you for playing this cowboy adventure!

Glad to hear you liked the western vibes. It's our first game with this setting and we're happy to see how it turned out :)

Thank you very much for playing our cowboy adventure!

No Spur Dan is a very daring cowboy. We are glad you enjoyed it :)

Thank you very much for your reply. I was at a point where one more failed expedition would've starved my fish, so maybe some initial balancing in the players favour could help. Looking forward to discovering more about this game :)

I've sent my mackerel on several (5) expeditions by now but other than leveling my horse mackerel I don't seem to progress. ^_^

Obviously I need gold, but I don't know how to get gold. I assume I can find new companions which I can sell? But so far either the chance is very low, or I got super unlucky.


I am enthusiastic of the idea of a Slow Idle Game. Something to check in twice a day to only do a few actions, but currently I'm very confused >.< 

Sweet idea :)

I'm definitely not good at these games, but the merge mechanic was fun.

This was quite fun!

I kept playing the game to find all the events :)

One point of feedback: I wished the text events were layed out a bit differently.

The text spanning the entire width of the screen made it more difficult to read

and the choices being at the very bottom was a bit detached from the the events themselves.

Very cute game!

Occasionally the sheep got stuck in a corner when chasing them, but the push and pull between barking and sitting down usually resolved that.
I'll need to make sure to play it fully through soon!

Would love a web build!

I have good news and bad news:
Sadly I couldn't figure out why your controller wasn't working.
But instead I added keyboard support!

I also added rudimentary enemy drones which you have to avoid :)

Thank you very much for playing!
The controls were something I stumbled into and were much simpler than I feared they would be :)

Thank you for the bug report!
Could you tell me which controller you used and which browser you were playing in? I'd like to see if I can repro and fix it :

Thank you for not making me restart in the beginning when I fail at a level!

This is a cool mechanic. Something you pick up that increases your amount of moves left could be a cool addition.


I can see this grow into something I'd regularly play during boring meetings at work! :D

This idea has legs and I really enjoyed it!

Impressive how much one can get done in 3 hours.
If you want to continue with this idea I recommend you add an antagonistic feature.
That could be either something you have to run away from/ need to avoid or adding a timer and a leaderboard.

Some incentive to replay the game.

Yes and no :)
Since I had so much fun with this idea, I continued working on the game.
I included a WebGL build of the updated version.

I should emphasize that the web version now is not the same as the submitted jam version. Either way I hope you like it :)

Goal: Find the target person and scan them before your time runs out.

Controller is required:

  • Use both sticks to steer your drone
  • Hold RT to scan the person closest to your drone
  • "A" button (or equivalent) to restart
  • "Start" button (or equivalent) or Escape to quit

Great game! Liked it a lot :)

Holy Cow! This was an experience to say the least. Where can I buy the season pass?

Hey there bud, you sure, that you actually published  a game?

Hey there, fellow gamedevs! 
Should anyone of you find themselves without anything to during this weekend, feel free to post it over here! There'll propably be many teams, who need help sometime during the jam! 
Us for example, we might be looking for some support by a 2D artist down the line :)
Have fun jamming!

Janosch