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jankenprawn

12
Posts
A member registered Jun 14, 2020

Recent community posts

not sure if you're still looking at this game, but there is a bug where you could keep replaying the card in the 'discard pile' lol. I played a Short Bow and then I just kept clicking the Short Bow in the 'graveyard' and killed everything with just that one card haha

nice! only nitpick is i wish the button was on the right hand side of the board - since after attacking i often need to click the end turn button, so i end up having to constantly move my mouse all the way to the left and then all the way to the right 

also, for some reason all my wheezings that had mist now have recovery glyphs on them instead! weird. I'm using 1.3.0.1 btw

patiently waiting for 1.2.7.0 that will add a button for 'attack all' instead of having to hold up or w on keyboard

the long awaited 'attack all' function.. hahaha.. but could you include an attack all button for mouse users too?

okay! :D understandable

what was the bug?

"The spaghetti part is, that the game give a ID for each card, and everytime you buy or sell cards it will give all cards a new ID wich explains the lag, when you sell cards."

wow thats horrible lol. that explains why the game becomes unplayable once I have too many cards.. 

got it from a card pack, just like any other card :O wonder how many other secret weird cards are still hidden waiting to be found haha

(2 edits)

i got a ghost card with a - as its name @O@

It would be nice if I can tribute multiple times per encounter (like how I can level up multiple times per encounter). Would save A TON of time hunting for the tribute encounter!

just 'cleared' the game! what kept me going was the super catchy soundtrack :D give my thanks to Joel.. these songs are gonna get stuck in my head for weeks lol

like many others have mentioned, not really a fan of the snake pathing phase. very hard to properly manage pinpoint movements

late game, when i have so many minions (4+ rows when i hover over the left side), managing them becomes very tedious. i also found it very hard to clump all minions together and they were trickling out one by one, causing all of them to die quickly.. partially my fault because i didn't read about the 'Cooldown' stat :P but the fact that i still managed the clear the game says something i guess? everything else is quite intuitive tho :D

took me one failed run to figure out i should hold off on clearing the earlier stages by not taking the keys and instead try to collect all coins to be able to afford beefier minions. but the coins don't respawn, correct? this strat isn't possible in the later stages tho since the Defenders spawn a lot more and if i tried to 'farm' too long i might not have been able to finish those levels

minions i was most happy to have (other than the big golem guys) were the wolf boys that spawn shields to all nearby minions when something dies. most underwhelming minions were the heals nearby units ones, maybe i just didn't realize how much they were actually healing, but it certainly wasn't noticeable (also my inability to clump up minion spawns might have contributed to it also)

great experience overall, excited to play this again after more stuff are added ^o^ thank you so much and keep up the good work!