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Janfar5

3
Posts
A member registered 12 days ago

Recent community posts

Actually I did find an interesting bug just now, more of a funny one than game breaking. Anyways, I discovered that if you play a round ending game (i.e moving from quarter to semi-finals) against the person behind door #4, the camera stays zoomed in for the rest of the run.

Hey I just wanted to say thank you for the reply. I played the 1.2 version today, and yesterday... and I really love it. I obviously don't want to spoil anything for ppl on here but there was a lot of new additions in Story Mode, and I was a fan of all of them. As for what I said about the rows/columns, I actually tried out Unicorn Overlord and realized it was like it in that game. Ik this is inspired by that, so I feel like a jerk for criticizing something that was actually being faithfully adapted.

I think regardless of not having running shoes, the pace of the runs feel better in 1.2 as well. It got very repetitive in 1.1 where almost every quarter finals started with bullying Falkner. In 1.2 I straight up haven't seen that event at all, and what's been in its place feels a lot more varied and interesting.

You've done an amazing job so far with this, and i really appreciate that you've gone out of your way to update it too. Thank you so much for this.

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Really fun game, and has the basework to be one of the best pokemon fan games period. A few things hold it back imo, but these are easily fixed.

Biggest one is not having a tutorial option. I respect saying "Go Play" but when the game doesn't explain shit about the ability points, waiting, how the columns work, it's just obnoxious

Second biggest one is that abilities that utilize "rows" and "columns" don't line up with the abilities most of the time... that or the perspective makes these confusing and the rows refer to the 2 vertical lines rather than the 3 horizontal.

An example I noticed was Ivysaur. I'd use Razor leaf and poison powder on the center row, close column pokemon. I expected the pokemon behind it to get burned by poison powder too, but that would never happen. Instead Poison powder affected the rest of the column despite it being a "row ability." Additonally, when I used this on the backline column it only used poison powder on the close column instead.

Third Main issue I've noticed is with the letter. If you refuse you gotta fight the goons, but if you spend time preparing the letter gets taken anyways in the background because you press confirm to move around your party. You need to freeze the background dialogue so this doesn't happen.

Other minor issues have to do with pace. This needs a speed multiplier option given how repetitive the story mode runs are. Also put running for the story mode. It's a slog to walk around the hotel especially since you get moved back to the entrance for each round

Other than that, I really love this game and hope to see more