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Jamsheed Studios

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A member registered Nov 28, 2022 · View creator page →

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Hello, my name Bijhan Agha. I am a comic and novel author, as well as an indie video game designer.

To see my literature content please visit the link below:

www.JamsheedStudios.com

To see my small body of video game content please visit the link below:

https://jamsheedstudios.itch.io

I have designed a unique trading card game which is set in the same universe as my novels and comics. I even have enough artwork and cards for one core set and three expansions. However, as I do not have the resources to develop and produce a physical trading card game, and I lack the programming skills to create a virtual version, I had an idea.

I thought I could license my property for a purely nominal fee, as my interest lies more in expanding my brand than anything. We could make a card shop simulator which includes the playable game as a feature. We have a strong fan base in the queer community so I thought we could add features such as players who use offensive language that you need to eject, and symbols such as rainbow flags which encourage more customers to attend.

The actual card game itself could be played multi-player online. I would discourage maintaining servers for random matches. I think the superior option is to only be able to initiate games with others directly after connecting accounts. This also means the game can be played without a server in-between. 

If you're interested, I can forward you the rules and artwork that I have.

It's worth noting that my game is the world's first deck-stacking game where players control what cards go on the bottom of which deck.

The theming is time travel based. Players play Events and Civilians into a sequential timeline, and use their base of Time Travelers and Items to control the outcome. When one player passes a turn, each other player has one more turn, and then the timeline collapses, activating each Event and Civilian in order, causing Goal cards to be scored or foiled. Play through enough timelines to score enough Goals to win.

This makes it highly unusual in that there is not much in the way of combat, instead focusing on strategy, forethought, and spy craft.

Please let me know if this would interest you. I think it would be a grand opportunity for both our organizations.