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Flan

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A member registered Jul 27, 2017 · View creator page →

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Thank you for the comments, we're so happy you enjoyed it <3

  • Placement was definitely not tutorialised or polished, sorry. It would be a definite focus area, since the game would benefit from letting you create a specific scene for the cameras.
  • We went for 3 missions initially, and the last two missions were very much just a "can we make some more fun things with what we've already got?", crammed in on the last half-day. That's why the voice line is just "Next up, we have..."

Such a cool concept! It took me a while to realise that the people following me up my construction were actually ghosts of myself from 5 minutes ago
(Yeah I put in a cheat path for the jump puzzle, no it definitely didn't take 20x longer than just doing the puzzle)

Amazing pixel art and vibes! It is actually a little refreshing to have a game that's just following the core theme and not quite as saturated with references.

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I love the vibes and the sound of the room. Do you use photogrammetry for some or all of your environment? Anyway, it's super cute, I was really keen to beat each mini-game so I could get back to the chill room.

(From the thumbnail, I was expecting a shooting gallery game with pixel Scoots, and was a wondering how that could be 1.9GB)

The best game I've tried so far! The amount you got done in a week is amazing, I guess you didn't have time to do the camerawork yourself in the end?