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(1 edit) (+1)

I love the vibes and the sound of the room. Do you use photogrammetry for some or all of your environment? Anyway, it's super cute, I was really keen to beat each mini-game so I could get back to the chill room.

(From the thumbnail, I was expecting a shooting gallery game with pixel Scoots, and was a wondering how that could be 1.9GB)

(1 edit)

Thanks.

We didn't use photogrammetry, most of the models and textures were obtained from cc0 sources and Blenderkit. The "Painterly" visual style was achieved using a Kuwahara post-process effect and then applying screen-space distortion that we randomize every few seconds.


The shader for the compositor effect can be found here on the repo for our submission