I see what you mean. While I started making this for the lowrezjam, I also want to work on it post-jam, probably at a higher resolution, so I didn't limit myself to making very low-poly models and going with simple lighting.
Recent community posts
The default is 64x64, with no textures, but the game can optionally go up to 512x512, with textures. I plan on having 4 main areas. 3 areas with boss battles, to obtain gems that have special powers, and a final 4th area where you have to use each of your 3 powers to solve a puzzle/defeat a boss.
Thanks! To be honest, not that much thought went into the levels. The main thing I focused on was trying to make sure it didn't get too repetitive. Because I'm the one making the level, it's hard to tell if it's enjoyable/challenging, so it did get a little stressful near the end. The two door areas in the start of level 3 were thrown together in the last few hours of the jam.
Very fun! The control feels a bit slippery, but other than that, it's quite nice! (I can understand the slippery feel, to add a bit of difficulty, maybe?) Funny that we had the same idea of flipping between red and blue! Maybe some super mario galaxy 'Flip Swap Galaxy' inspiration?
If I pay for early access, will I have to pay again when it's released, or pay more for extra features? Also, if the game ever moves from applab to the main oculus store, will I have to buy it again, or will it convert the purchase to the main store release?