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james_coleman

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A member registered Nov 16, 2017 · View creator page →

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Ahh. Thank you! I noticed the signs, but didn't put that together. I'll give it another go. Again, well done!

I really enjoyed playing this game. Having worked in a warehouse environment before, I think you captured many of the things you need to think about when shipping a package. And you made it pretty fun!

Once I figured out how to play, I found that I really wanted to ship as many orders as possible. I like that there is a "damage" system, but I thought it was a bit challenging to catch some of them, especially the book. Also, there is a typo on the spine of the book that I don't think you're counting as damage.

If you go further with this, I'd perhaps allow the player to place the machines where they see fit. It might also be cool to allow the player to "pick" the items themselves, perhaps from an Amazon Robotics style robot.

All in all, fantastic work. Really polished. Thanks for making it.

I really enjoyed this experience, and was impressed by the execution and polish. It was fun to solve the factory style puzzles, and the "Last Clockwinder" mechanic was fun to play around with. Your skill and effort shine here.

I'm not sure you actually need the clockwinder stuff, though. I had a good amount of fun just solving the puzzles. I could imagine a version of this that you could play in an immersive first person way, then zoom back and play in a more traditional way. 

I would have been helpful to have some kind of indication of how many avatars were available to me. If it was there, I missed it.

These are small critiques though. Really excellent work. 

This is extremely well done, and very creative. You've done an enormous amount of work here (from IK to AI) and it really shows.  I love the overall idea of using hand tracking to move the ducklings to safety. 

If I had to give a critique, it would be with the AI for the ducklings. I often wanted to box them in while I prepared a way for them to overcome some obstacle. They seemed able to squirm out of any place I chose to store them. I imagine you did this on purpose, so that they don't get stuck on random obstacles.  Perhaps there could be a way for the momma duck to distract the ducklings and keep them in one place for a while. At first, I thought this was what the balls were for.

Anyway, fantastic work. You could totally make this into a full featured game.

Fascinating concept.  I played this about a year ago, and was inspired to look at it again. Unfortunately, I was unable to get it to work on OSX.   I'm running macOS Sierra v10.12.6.  It gets to the finding books prompt and gets stuck.  I'd love to take another look.