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Jamarin

29
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A member registered Dec 18, 2016 · View creator page →

Creator of

Recent community posts

The art and music are so nice! The gameplay may require a bit of fixing because the controls and some jumps are a bit difficult. But as I read that you just updated the game, maybe it is already fixed in the next version. Good entry!

Very cool game! I had a great time playing this concept. Also , the art is amazing, and the music and SFX too! The limit was applied very nicely !

Very cool game! I really had a lot of fun playing the game for like half an hour. The concept is great!

The concept is very interesting! I couldn't play a lot because the game gets stuck at some points , but it is a good starting point! Also, I loved the art.

Simple but fun! The controls feel a bit clunky, and the dash fails sometimes, but it’s a very fun little game!

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Cozy game about building a castle with a father and son, very interesting! Just try to keep the mystery around the lie a bit stronger, but overall, very good work! I really love the art style and the music. And also the faux shop, amazing products!

I’m not sure how the game works. I don’t see any way to detect the cold one. But it’s nice that you submitted a game! Just make sure to include some instructions, because sometimes something is clear to the creator but not to others.

The “instructions being a lie” was a really good implementation of the jam limit. As a suggestion, maybe make the text a bit bigger so it’s more legible. Also, the options button doesn’t work for me. Very good work!

Amazing game! The progression feels very well balanced, and the gameplay is highly polished. I really enjoyed it and would love to keep playing for longer!

I love your foxy character! As a suggestion, the R button could keep the message open after being pressed, instead of requiring the player to hold the button down to read the letter.

Also, there’s a moment when the player falls down where it’s possible to land directly on an enemy and lose a life. It might help to adjust that section so the player has enough time to react or avoid the enemy.

But very nice work! I enjoyed the game!

Thanks for playing our game!

Thanks for playing!

Hi! Thanks for the comment and for playing the game. We’ll check those issues for our next games, since we were a bit short on time at the end of this entry.

I love the model and the stonk'man hahaha! Such a very nice game. I love how you created the cozy feeling around the isle.

Amazing project team! I really enjoyed the time I was testing the game. Good mechanics, nice art and sound.

As some improvement tips I can give you:

  • The ice effect on the floor, some times my pirate goes cave down just because ice effect.
  • Attack animation / attack trigger / enemies hitbox: something is weird here, im not sure what's happening, but attacking feels strange.
  • When I tried to jump some cliffs, the camera moves to the next scene and I feel lost. I think this jumps shouldn't be involve in a scene change. Try to do these changes only when walking or when climbing something different like a ladder or something like that. But not when I need some skill to grab.

Hi everybody!

Today I have nothing to show because I've been working on restructuring the code. I've created a mission system that allows me to better structure the way the game flows. Each of the missions includes a series of dialogues, prizes and some combat. I hope to be able to show more details of this tomorrow.

Thaaanks! I hope to be able to complete something interesting =)

I has been working on the combat system, although I haven't had much time today. I want to share a video to show what I have at the moment.


Tomorrow I will have plenty of time to work on this project, since it is Saturday, let's see how far I can have finished =)

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Hi!

I can't attach pics/videos today, because I'm not at hom,e but I want to write about my yesterday progress.

Yesterday I was working on the combat system. Now, the player can pulse 'b' in keyboard to start a battle, and the battle scene is loaded over the main room. After that, the game system decides which enemy comes out (based on the player level). Then, the turn based battle starts with the player turn, and the player can choose between attack, defense, special attack, avoid. After that, the enemy will choose (randomly right now, although I would like to implement some simple AI system) what want to do.

I hope to be able to work a lot this weekend, but I also signed up for another jam so I'll have to split the time. I guess tonight I can bring back some kind of combat system image.

Hi again!

I have been working in the dialog system, now the InnKeeper will say something, the player must do a "mission" and then the InnKeeper change his words. To do this, I have created a simple system to control the game pacing, the player will go through different "moments of the game" and these will mark the conversations. If the player try to skip one step, the conversation will never continue.


Now I'm going to try to develop the combat system, at least a brief approximation. I'll come back with more information.

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Hi!

Today I wanted to start with the dialog system, so I has been working on a primitive dialog box that reacts to a trigger. The player must press "space" in order to continue the dialog sequence. I think that the player controller should be deactivate in the meantime, but I haven't developed this feature yet.

Short text, but I want to continue working in the dialog system.


P.D: I just realized that I left the placeholder text in Spanish xD It's just filling phrases like "lorem ipsum".

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Hi again!

Before I go to sleep I want to write about my daily achievements. First of all I changed the movement system, because the free movement give me many troubles. Now, the character can move in four directions (down, left, up, right). Also I  have been adding other elements like the InnKeeper or the reception desk (WIP).

As a little, little thing, I created the main menu, and its functionality (start game, options, exit...).

At the end of the day, I have been working in the inventory system, I've managed to create a little sketch of what will be. Now, the inventory can save an unlimited number of objects, but only shows the first four. The player can collect items pass overthem. Finally, the player can open and close the inventory menu pressing "i".

Video showing current status: http://sendvid.com/hcil9ehk

The music is a placeholder hahaha.

Thanks! I hope I can finish the game in time jajaja. Good luck to you too!

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Hi everybody!

Today I have been working on the tileset. I had never worked with the new Unity tile tool, so that has been a challenge for me. Thanks to Agggron I have been able to solve one of the biggest problems that I have had, I never set the pixel per unit to the sprite size and my map didn't fit. After set the correct pixel per unit value, everything fell into place.

I also have been working with the tile collision system, with this system I realized that I could create layers and I started again in the correct way. After that, I just use the Tilemap Collider 2D to automatize the collisions.

Finally, I have developed a simple free-moving system that I will have to polish later.


Right now I'm working on the character animations, so I'll be adding more information soon.

You saved my life with "Oops! Turns out there's a few settings that I didn't really pay attention to. One important one is the Pixels per Unit, which since these were 32x32 pixel tiles, needed to be set to 32 (they are set to 100 in this image)". Thaaaaaaanks!!!

Hi all! I want to create a devlog to force myself to work on this project. It will also help me to improve my English level. Obviously I am open to corrections in both: the language and the way the devlog is written.

I have some experience in videogames development, but I'm learning how to create Unity 2D experiences in a short time. This is my first jam, so I hope I can finish in time.

About the game: The V-Astounding Inn

Is a top-down RPG where the player will arrive at an inn where the protagonist will evolve as a person and reflect on his past.  The player will have to overcome some fights in their own mind, as well as argue well the answers to the innkeeper's questions.  Will the player overcome the barriers of their own mind?

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I will add more information in a few hours, as well as the first game status update.