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jaltekruse

6
Posts
A member registered Feb 26, 2023 · View creator page →

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The game is a lot of fun, I had a great time with the hand-crafted tutorial. The randomly generated level is also a good time, I was running into cases where it was hard to jump onto the platform below the faucet, because there were platforms directly above it and it was hard to precisely control jump height. Given how the game currently plays, with the ability to jump through platforms, it might be interesting to explore something with the art where the platforms are actually like trasparent blocks of gel that you can stand on, wall jump off of, or if you go through the bottom you end up inside of the block kind of swimming through it. The player reminds me of larry the cucumber, not very serious! Overall nice work!

Lots of polish on the art, story and music. I like the writing of the little attack descriptions and being asked to politely leave when I run out of stamina. A possible way to keep it largely how it is structured but address some comments about more user input, I think it would be fun to make it like the big wheel on the price is right. Make me click and drag to fling the wheel and try to aim for a specific attack/defend action, maybe also with the Price is Right rule that it has to go around at least once. Very cool entry, thanks for sharing!

The visual style of the game is great. I haven't played many auto-battlers so I wasn't totally sure what to be doing during the battle phases at first, it looks like mostly just watch the battle and pick up money. The spinning mechanics to grow your army are nice and on-theme. I was a little confused why my dudes had blue x's on them but I figured out that is likely just little Scottish flags, might be good to keep those as rectangles so the look a little more obviously like flags and not delete buttons on your soldiers.

Cute game, took a few times of me opening it to figure out what I was supposed to be doing, would have been helpful if I read the instructions on the page first before immediately clicking "start game". I figured out how to pollinate the flowers and get them to spread, the instructions mention something about getting lots of light and water with deep roots, but it wasn't clear to me if there was something I was supposed to be doing to make that happen more. Great job on the game!

Note: I updated the game to add a bigger level, and some new mechanics like wall jumping and crouching. Those changes removed the dangerous projectiles. I went beyond the request for "only do final polish" during the last day of grace period. Just wanted to mention that for any future reviewers that think the game doesn't sound like an earlier comments/reviews.

Great game, I love it!