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Jalecko

43
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2
Topics
33
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A member registered Apr 23, 2016 · View creator page →

Creator of

Recent community posts

baller

golfballer

woah

top tier polish for such a small game 

Super impressive for a game made in a custom engine

A

thank

Cool artstyle and subleme sound design, this man has not list his way

very nice

The sequel is going to be the same game but instead of an open room it will be a small maze

would love to play it but I got the "Failed to load Mono" error

excelent demo

great twist on an absolute classic with its own charm love the presentation

excelent accompigning music

So i just got through this game in 35 minutes and i gotta say this was quite the game. I discovered i had this game from the bundle and got hooked on the graphics so i decided to play it.

First of all the Level Design in this is sublime and you always know where you need to head to. The implementation of the checkpoints was also done well. Maybe its just me but when i got the rocket launcher doing skips was kind of easy

The music was overal nice everywhere

The Graphics that got me hooked in the first place were nice and I loved the colorschemes for the areas. aside from a glitch in the final skybox and a texture filtering glitch in the first room (which was not a good first impression)

There were plenty of enemies which seemed to all work great. And the bosses were also nice but could probably use some extra paterns.

my biggest critiques are on the GUI which was not that great to navigate. I mostly skipped all of the discs with the dialogues because i wanted to continue the adventure.

I see here that the price point is 10 USD which i think is a little too much for a game of this length because at that point you are competing with games like Terraria which provide atleast 100 hours of gameplay and more polish.

Overal pretty nice shooter if you are into this sort of aesthetic

this bundle has some interesting inclusions, Honestly I espescially love the marketing on this game

Be Gay

Do Crimes

Nice work i did notice a bug where pushing crates that can't be pushed would still deplete points still looks very neat

I made a html port 3 years after i was done lol

one of the better Pico 8 games

was pretty fun to play and felt great to play after i discovered how to get through the first level, probably would have profited from some sound effects

made another update, i fixed the hardcore mode and added a saving feature

Hey i updated the game for anyone that is still interested.

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It's a class is called Informatica and we were asked to make something in Java using Processing and i decided to make a game.

i got a 9.5/10

I think the game looks awesome with its current pallete but games that use pixel art look overall better when you dont use the scale function but just make a higher resolution image when you want a larger version of it

So I saw this on discord an decided to check it out

and i must say that this looks really well done for a game made in gamemaker 8 and, i do have to say this game would look even better if  you had a constant pixel size for everything. i do especially like the use of the pico 8 palette on everything.

ok i spend way too much time playing this 

presentation was excelent 

Got a highscore of 1500

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wasnt sure what every card exactly did but im a really big fan of the vibe and art

never had so much fun with a pickle

125

never had so much being a pickle

Tell that to my local pastor

looks pretty cool nice that you're releasing more stuff

looks very vibrant, I love it

found this game when i entered pico 8, not disapointed

pretty nice for a first game

Thanks man, I know the view might have been a little bit too small. I tried to resolve this in most places with a trail of coins to make the navigation easier

leave your thoughts in the comments bellow

it was nice

not my proudest work