Super impressive for a game made in a custom engine
Recent community posts
So i just got through this game in 35 minutes and i gotta say this was quite the game. I discovered i had this game from the bundle and got hooked on the graphics so i decided to play it.
First of all the Level Design in this is sublime and you always know where you need to head to. The implementation of the checkpoints was also done well. Maybe its just me but when i got the rocket launcher doing skips was kind of easy
The music was overal nice everywhere
The Graphics that got me hooked in the first place were nice and I loved the colorschemes for the areas. aside from a glitch in the final skybox and a texture filtering glitch in the first room (which was not a good first impression)
There were plenty of enemies which seemed to all work great. And the bosses were also nice but could probably use some extra paterns.
my biggest critiques are on the GUI which was not that great to navigate. I mostly skipped all of the discs with the dialogues because i wanted to continue the adventure.
I see here that the price point is 10 USD which i think is a little too much for a game of this length because at that point you are competing with games like Terraria which provide atleast 100 hours of gameplay and more polish.
Overal pretty nice shooter if you are into this sort of aesthetic
I think the game looks awesome with its current pallete but games that use pixel art look overall better when you dont use the scale function but just make a higher resolution image when you want a larger version of it
So I saw this on discord an decided to check it out
and i must say that this looks really well done for a game made in gamemaker 8 and, i do have to say this game would look even better if you had a constant pixel size for everything. i do especially like the use of the pico 8 palette on everything.