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A member registered Jun 10, 2020 · View creator page →

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I think an intro level which would explain the rules by forcing the player through a simplified maze would help a lot.

This was really good but I did not understand what to do during the boss fight. Somehow I defeated it but I have no idea how and why :)

Better than the original :D

This is only 3mb, that is way less than most windows games. What engine did you use if I may ask ?

I love it and I hate it too. So frustrating :D

I could not find any seed to plant, so I resigned. The controls are hard to use with a controller, one joystick used to move, the other to turn around - hard to use. I really liked the style and hoped to play the game with my kids but it would just be too hard to control for them.

Things I like

  • how the game looks
  • the general mechanics

Things I don't like

  • the controls (controller support is messed up, too fast acceleration making it too hard to move "a little")
  • the navigation between levels
  • it is too hard, the enemies shoot too often and are hard to kill

I was considering the game as something I could include in the game collection for my kids but it is a little too frustrating.

I can see the game running but there is no reaction to any pressed keys.

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I think this game is local-multiplayer? If so, I think it's worth adding this tag.

There is this playlist on youtube - Franken OST

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Better than any AAA games I ever played combined.

Also - can I download the sound track?

I only played a couple minutes yet but this is really fun :)

Hi. This game looks really fun but I have some problems running it on Windows 10.

  • I wanted to try it and the game modes do not really explain how they work. I figured "target practice" sounds like something which should run in single player. I tried it and then...
  • When I try starting a game the program just crashes without any error message. It happens right after the coundown. I tried it with and without the fullscreen mode on.
  • Another problem I noticed - the game does not scale properly on my 1920x1080 screen. Until I switch full screen on - in the options menu I can only see a part of the connected device list. More then half of this box overflows the screen.
  • I own crappy esperanza controllers. They are detected and seem to work (in the menus, because the game crashes) but I need to use the arrow keys to "move" between the options. The joystick remains inactive.

Does it have local multiplayer? If so, maybe update the tags?

I watched the trailer and I don't think I understand what this project is :)

The screenshots look somewhat interesting but not entirely convincing. Maybe you have a video showing off this project?

When I was fighting the first boss one of the dogs died. This moved me to the next stage. I am not sure at this point - did I even defeat that boss?

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You thought I was going to make a video? No! I wanted to see a video on this page. I will not download 400mbs of pacman just to see what's inside...

Soo a game where one can twerk a kid's ass... No, thank you.

The art is really nice and the game is not so bad but there are some problems.

  • wall jumping is hard, controlling the character is not "ideal"
  • the game looks like a game for little kids but is definitely too hard for them
  • it is not indicated when falling down would kill the character
  • no savepoints? or I might have resigned before reaching one

Press F4

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I think the initial boss needs a bit of polishing. When I just over this things it looks like I am easily avoiding it while I get hit.

Also, as the kickstarter campaign has ended and the game is available on steam, maybe this page needs an update?

Does this game include local coop?

Does this game have local-coop mode?

408 MB of a pacman game. That's interesting. How about a video to show off all this content?

This is a very good game, it would be great if it had some more levels.

Is there an English version? I know it is lazy but I am asking before downloading.

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This game is pretty fun.. but is this project alive in any way?

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Problem with AI armies - they keep standing next to their dwellings. As they spawn every week - when I reach them I need to fight multiple armies on one square. This is my wild guess. It feels like attacking an army which does not disappear.

BTW do you have some public repository of bugs / TODOs?

Last but not least - fun game! Keep up the good work.

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I like how it looks but the fonts are really microscopic. It is hard to see anything on the city screen. Also do you plan to give more control in combat?

Walk right, walk right, walk right, night, die :/ I think I need some instructions.

I completed it and really liked it. Thanks for making it! Some things I'd like improved:

  • the spawning animation takes too long :) I am an impatient person, I want to restart as soon as I died.
  • don't force players to take fights for doors they opened in the past, the map is quite big, there are many places to come back to and it makes navigating the world a bit tedious
  • taking damage moves the character around, if there are a lot of enemies it is hard to move away and restore health, this along using your own health to shoot further promotes fighting slowly and strategically (avoid contact, restore health, shoot only when low risk) I don't want to say it is necessarily bad but at some moments I felt like I could enjoy more action and less "positioning myself in known safe spots". Maybe the fights could get more dynamic if the "damage cooldown" was removed or reduced?
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Well, it certainly gives more insight into the complexity of this maze. I can now see when I get to a new floor. Once I cover the floors with the yarn it gets similar to floors without it. How about different colors of yarn?

Nice, it is interesting for sure. I think it should give some more hints to let the players work out where they are. In its current form I personally find it too confusing.

I surely enjoyed it, Grat work!

Nice little game. I went through it and I want more. How about a level editor :) ?

The game did not take ages to load and it doesn't seem to lag the computer. That made me cusrious - what technologies were used to make this game?