Excellent update!
Notably, the game can be put in a very difficult to stop loop if you have a persistent gold slime, and a persistent honeycomb jelly. The resultant infinite gold rain will continue even if the opponent is defeated and interestingly enough, can even carry over into a new playthrough if you exit to menu during it.
I'm not entirely sure why your board doesn't overflow during this since normally gold would cause an overflow, perhaps it's simply the number of collisions at once?
Aside from that specific occurrence I ran into no issues.
jakegreenmn
Recent community posts
Excellent game so far.
Didn't run into any issues the whole way through save for the CG of Mina after the slime staying on screen that a few others ran into but that clears up as soon as you talk to someone.
I am a big fan of the tone. The game takes itself seriously enough to make the world feel like it matters but nothing more and that is quite refreshing.
I eagerly await the future story.
Very interesting game and excellent art. I unfortunately couldn't actually beat anything beyond the second level due to my particular setup not liking whatever magic is going on. I'm certain the timer is running too fast for me so I can't give any sort of real review...
Nonetheless, I found the game fun enough to come back and play the other levels even if I couldn't actually get anything other than an E due to the timer issue.
The game is a nice little romp. The art is all wonderful and the gameplay quite fun to try and figure out each enemies weakness.
All my homies hate Blazing Bellydancer. (They're fine, just a bit strong.)
My biggest gripe is a certain secret encounter. Wound up editing the game files since it (seemingly) permanently affected the menu.
Maybe I'm just afraid of the dark?
In the end though It's very nice to see all the custom menu UI and such you managed to fit into what is often a limited engine and I really liked seeing all the familiar faces back at the goddess.
The current version seems very stable on Windows 10. The only thing ingame I noticed was that the sigh that plays when resetting the cup sometimes plays twice at once. Another notable oddity is that the game seems to use a lot of your CPU/GPU if it can. The game never ran poorly but managed to take 50% usage of both an i-7 7700 (4.8ghz) as well as an RTX 3070ti. Doesn't impact the gameplay at all but seems strange given the game can also run on a much weaker PC I tested with similar usage of ~50%.
I was thinking that a sandbox unlock would be quite good as well as debug/cheat options to toggle the events. (been tinkering with the dll's myself to try) I also think that a sort of hangout mode or "desktop pet" would be really nice where she can sit on your second monitor telling cheesy jokes and passively growing/shrinking (milking herself?) etc.
(As far as I know the game currently will only run when focused)