Thank you for checking and especially re-checking my game, for comments and for following me up :)
jagiello
Creator of
Recent community posts
Done! Basic attacks are now slightly closer together, so I hope it's "snappier" ;) There is also cache of basic attack after secondary attacks, so she fires attack as soon as possible, when click was still during animation. "Fireball" ultimate now picks further target point, so it's more consistent (I wanted to prevent casting spell into hills, so I needet to find point on enemies path, sometimes this point was too close to character).
Thank you for playing my game and leaving such great feedback :)
You are right, music and SFX would be nice, I just run out of time and decided to descope it in favor of adding more levels.
About visual hints during planning route, I was affraid it would be to easy then, and just boring.
About animation, I agree, and even started implementing it - you can see different colors on pizza after picking up tomato and cheese! :)



