Done! Basic attacks are now slightly closer together, so I hope it's "snappier" ;) There is also cache of basic attack after secondary attacks, so she fires attack as soon as possible, when click was still during animation. "Fireball" ultimate now picks further target point, so it's more consistent (I wanted to prevent casting spell into hills, so I needet to find point on enemies path, sometimes this point was too close to character).
Just gave it a try, and I like it a bit better now! There's no longer so much of a disconnect between click and attack, which feels really satisfying. And though the Fireball range can still be a little inconsistent, at least it no longer stops directly in front of you, making it a great utility for clearing distant hordes while the Thunder Strikes prioritize close-range.
All in all, I think you nailed it with this revision.