The creature design was creepy, especially the way it moved, and the graphics looked beautiful. Our biggest problem with this was that we couldn't tell if we were supposed to keep getting caught by the monster - he kept trapping us in a certain area, almost like he was magnetised to us, and it felt almost impossible to escape him. This got very frustrating and took a long time to get past. It felt like the game could maybe benefit from a distraction mechanic to avoid the monster, as right now it is quite difficult to use the mirror sometimes to pinpoint its location - especially as it's able to teleport so fast in front of you anyway. All in all, we did initially enjoy getting scared by monster and not knowing where it was, but admittedly we did get a little frustrated with trying to get past it. Here is our gameplay video:
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We enjoyed the atmosphere of this game and it was certainly creepy trying to figure out what was going on, however I would say it was a tiny bit cryptic on how to get all 3 endings. (Admittedly, one of the endings was more straight forward than I thought, so our bad, but please explain how to get Ending 3 because we are very curious!) Cool music :)
A much creepier improvement over the first episode, with some great tense atmosphere. We really enjoyed this one, however we recommend that you add some invisible barriers somewhere along the road to avoid players wandering off for 10 mins+ and breaking the game like we did! We genuinely thought you had to walk along the road and wait for cars to pass, rather than wait by the car, and if you start walking the cars do not spawn at all and the game breaks. Also, for a paid game, I highly recommend a proof-reader for the subtitles. Otherwise, this had a lot going for it and we look forward to episode 3!
Doghouse 2 is amazingly terrifying and we admittedly had to look up how to get some of the endings, but we had a great time with this one! (Gameplay starts at 07:09.) Very well done on managing to make this even creepier than the first game.
We enjoyed the wit and the terrifying twist of this one. My only comment is to make sure the pop-up text for items doesn't appear behind the cursor :) Thanks for making this. Realise we are a bit late getting around to playing it! (Game features at 06:48.)
Admittedly, we could not finish the game, but what fun to return to Courage after so many years! Excellent concept and terrifying in certain places, but certainly for hardcore gamers :P Thank you for making this unique experience.
We loved your game. It's well put together and the environment is beautiful, but I think we broke it, so we were unable to complete it. If we were simply doing something wrong, please let us know!
Brilliant style, sound design, and execution. This is what it's like to play inside a graphic novel, providing a unique and terrifying experience. Junji Ito is my favourite manga artist so I really appreciated the incorporation of the body horror clearly influenced by Tomie. Very well done.