Glad you got it worked out! I went through and double checked the source file, and everything seems consistent there. I made some slight adjustments in 1.5 to keep all text clear of the margins. Let me know if you have any further issues!
JadeRavens
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Thanks for the detailed feedback, truly. I’ll look into making a high contrast black and white version. The current version is aiming for parity with the official Starforged character sheet, which includes color in the cool gray tones (so I’m not sure how printing in mono affects that). But I can certainly bump up the contrast and look into whether the export settings can be further improved. Stay tuned :)
Thanks for the feedback! And yes, the photo could definitely stand to be improved haha. And for what it’s worth, I’ve printed a couple dozen pages of sticky notes by now (for this and for Mausritter) and I’ve yet to have a single paper jam. As long as the sticky side is toward the printer feed and it’s pressed flat, it should be fine 🤞😇 Of course, YMMV. Thanks for the kind words!
I understand exactly what you mean, and it’s so gratifying to hear that my design intent came through!
I imagine my drift pilot unceremoniously tucking the flight manual between instrument panels, shoving it under a loose deck plate to keep it from rattling, or hastily rumpling its pages trying to navigate without the Nav/Sat…
I know what you mean about the item cards being fiddly. Thanks for making this! A more traditional inventory sheet is definitely useful. The problem I kept running into was accidentally shifting or losing item cards, so I made a character sheet that uses sticky-notes instead. Check it out here.
That’s a great question! No, I reserve the rights to the original artwork. I encourage player groups to share the maps with each other or use them on VTT to support their games, but they shouldn’t be republished without permission. If there’s a specific use case you’re interested in, I’d love to consider it! If you’d like, you can email the details to info@jaderavens.com :)
I think the idea is that you can skitch around the end of a hauler ending up in the space just past it (when it’s no longer adjacent), essentially giving you at least 2 extra squares of movement. I say at least because there’s also the possibility that the haulers are lined up in a way that would let you chain across multiple haulers that way. Does that make sense? I don’t think they’re ever meant to bend.

Just completed this interactive playsheet for Spindlejack, for anyone who’s interested: Spindlesheet. 
Love this game, and both Citizen Sleeper games, too — they’re masterpieces!
I did find some typos/errors in v1-02:
- Panel 2 > //HITTING AN INTERSECTION: Seems like “intersection” should be capitalized in the first sentence of this section.
- Panel 2 > //HITTING AN INTERSECTION: “…setting up and tacking…” Should the emphasized word be “tracking” or “tackling”?
- Panel 2 > //DELIVERY: Likewise, should “destination” be capitalized as well?
- Panel 2 > //DELIVERY: “… and failed it, subtract -5 from the payout.” Adding the emphasized word could improve clarity.
- Panel 3 > //CLOCKING OFF + CYCLE END: “You can also visit the Bikeshop you may make any upgrades.” Should this be “to make any upgrades”?
- Panel 4 > //ROLLING HAULERS: This sentence should be capitalized: “add two more dice towards the middle…”
- Panel 4 > //PLAYING AN INTERSECTION: “on the SIDE your have entered from…” should be “you,” not “your”.
Okay, so I tested it first and it worked for me (no error), but I went ahead and implemented the fix and tested it again just in case.
To give it a try, you’ll need to grab a fresh copy of the spreadsheet. When you copy it to your drive, you should get a screen that tells you “This app isn’t verified.” For the scripts to function, make sure you click “Advanced” in the bottom left and give it permission to run. Also, be aware that it takes a minute for the export to complete.
If it doesn’t work at that point, can you tell me if you’re getting an error just with the export, or does it happen with any of the other functions? Thanks!
It’s possible that it’s my fault. Exporting truths has always been a bit experimental. With the latest update, I was looking for ways to make it easier to authorize the scripts to run by restricting it to the current document, but I’m realizing that is probably the issue. I’ll try the fix and post a comment here to let you know how it goes!


























