Thanks for letting me know! I didn't realize this, and I'll definitely correct it. I was curious so I did a bit of research, and sure enough there are some strange quirks to how Itch.io handles ratings nad reviews. Apparently "reviews" aren't public and ratings are only there to drive algorithm traffic. Not how I'd do things (and contrary to how we're accustomed to things working on online marketplaces) but oh well. Now I know! Cheers
JadeRavens
Creator of
Recent community posts
The Struggle is a one-page RPG designed to simulate what it feels like to struggle with depression. If you struggle, this game is a reminder that you’re not alone. For everyone else, my hope is that this game fosters awareness, understanding, and empathy.
Be kind to yourself.
Darkest Derelicts presents elegant and evocative rules for extravehicular activity in your Ironsworn: Starforged adventures.
Inspired by The Expanse and Alien, these rules are designed to make the void feel dreadful and dangerous, as well as add an additional layer of pressure and meaningful choice as you explore derelicts, vaults, and other hostile environments.
Check it out at https://jaderavens.itch.io/darkest-derelicts
Darkest Delves presents elegant and evocative rules for torchlight and darkness for your Ironsworn: Delve adventures.
Inspired by Darkest Dungeon and Torchbearer, these rules are designed to make darkness feel dreadful and dangerous, as well as add an additional layer of pressure and meaningful choice to your delves.
Junk Noir is now live! Thank you so much for providing the SRD and encouraging aspiring designers like myself. I hope you'll check it out, I'd love to know what you think!
You can find it here: https://jaderavens.itch.io/junk-noir
You are a malfunctioning robot detective solving mysteries in a noir retro-future
Junk Noir is a cooperative, zero-prep, GM-less mystery tabletop roleplaying game for 2 or more players.
Investigate mysteries by visiting Locations, meeting Characters, finding Clues, and triggering Events. In Junk Noir, you'll dramatize scenes, form connections, make moves, and play to see what happens!
Fans of Brindlewood Bay and Paranormal Inc. will find familiar and innovative rules to help you and your friends get inside the head of Tracer, the robot detective. Now get out there and scan for clues!
Hey there Belters! If the Concordat's listenin' in on this channel, I'm askin' for a friend, but — what happens if reach 10 debt? I reckon the ship would be impounded by the bank and my friend would end up an indentured debtor in some bleak corner of civilization...
May 'haps the handbook ain't overly clear, or my friend ain't overburdened with an abundance of schoolin', but either way I expect the bank's none too keen on spelling out the particulars in the brochure.
Or maybe the Concordat's smiling benevolence is kind enough to cap a Belter's debt to 100 creds, so long as we can pull enough salvage to keep flyin'? My friend and I would be shocked but not sorry to hear it.
While it's possible to edit a Google Sheet offline, some of the Crew Sheet's features will only function when you're online (such as the Oracle sidebar). Offline use hasn't been tested extensively, since one of the main goals of the Crew Sheet is to provide multiplayer support, which is only accomplished while more than one user is online editing the shared document.
Sure! It's simply a grid of cells that you can format to visually represent a sector map. Here's an early example from one of my solo games:
It's certainly not the most elegant solution, but it does the trick for now. Sector maps are certainly on my list of things I plan to improve! If you have any suggestions/requests, let me know!
Thanks for letting me know! I've updated the view permissions. This link should work for you: click here
Thanks, and your feedback's always welcome! I know that the preferred methods and tools for logging adventures are as diverse as players. It's a good idea, and I'll give it some thought. If I find a way to create a built-in session log (captain's log? :P) that is slick enough that I'd want to use it myself, then I'd consider adding it. Generally, I try to avoid bloating the playkit with tools that don't improve on what's available elsewhere (such as using Google Docs, for instance).
Looks like this URL doesn't play nice with the IMAGE formula. As a rule of thumb, generally the URL needs to end with the file extension (e.g. ".jpg" or ".png"). The documentation for the formula specifically states: "You can only use URLs that aren't hosted at drive.google.com." If that seems silly, trust me--I agree! You can learn more here.
Whenever I need to get a permalink from hosted images, I usually use Imgur or Google Photos, which both allow you to right click > copy image address.
Hope that helps!
As I mentioned, I was inspired to create my own game Haunted by Paranormal Inc:
In Junk Noir, you are the voices in the head of a malfunctioning robot detective solving mysteries in a noir retro-future.
It's currently being playtested here: https://jaderavens.itch.io/junk-noir-playtest
Thanks again for your inspiring work! Anyone who hasn't played Paranormal Inc. should check it out.
★ ★ ★ ★ ☆
A deceptively simple, truly inspiring game!
My partner and I expected a fun little mystery, but we were pleasantly surprised. By the time we reached the climax of Midnight Feast, the story resolved beautifully and we were both deeply moved by the ghosts' fate. Trading off on GM-less prompts allowed us to mutually create, discover, and form connections with each scene, culminating in an affecting, profound, and memorable experience.
Some of the rules can be a little unclear, or rely on assumptions that aren't fully explained anywhere in the text. However, if you're comfortable with improvising and arbitrating rulings as you go, you'll do just fine! The simplicity of the game means it's very flexible, and we quickly reached consensus on a few house rules that rounded off the rough edges (especially when it came to the Backpack and Conditions).
We're both looking forward to playing through more mysteries, and collaborating on writing our own—and I'm even inspired to hack the game for other settings! I appreciate that the author has provided an SRD and open licensing, continuing the legacy of Brindlewood Bay and other indie RPGs.