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Jack McDaid

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A member registered Mar 19, 2020 · View creator page →

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Honestly, we had another model rigged and ready, but it broke all the animations so we had to make do with what we had. The post-game-jam release will have more proper models.

However, for the record:
Unreal default tpc do in fact go brrrrrrrrrr

In the second level you can throw water balloons at the ball to push it down the line, but be careful, it'll change colors at the end and if you hit it at that point it will remove the color.

Thanks for the feedback!

In the second level you can throw water balloons at the ball to push it down the line, but be careful, it'll change colors at the end and if you hit it at that point it will remove the color.

Thanks for the feedback!

Yes! You have to make the ball yellow and roll it into the wall and then make it orange and roll it into the next wall.

Good game! Awesome concept!

Glad to hear it! Let me know what you think!

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Hi, we looked in to trying to publish this in browser as well, but unfortunately the engine we built it in doesn't currently support native shipping to browser.

Thank you!

Added to the list for the next update. Thank you for the feedback and thank you for the run!

Thank you so much!

No problem! Hope you enjoy it!

The game is unfortunately not configured for accepting input from a switch (assuming pro) controller at this time. UE4 doesn't appear to natively accept their input. Will look in to it but an input mapping tool might be your best bet. 

FastFWD is a lighthearted character-focused cyberpunk precision puzzle platformer in which the player takes on the role of Devon, a new hire at SMail: a failing email delivery company, and must speedrun through the internet landscape delivering emails. Jump, grapple, bounce, and blast your way through twelve inventive levels as you get to know your coworkers and hear their stories. When all is said and done, there is one last email and the fate of SMail hangs in the balance. It’s up to you to use everything you’ve learned, beat the clock, and save the company.

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Yes, it should be controller friendly by default, if you have any issues with it please let me know!