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Jack Kutilek

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A member registered Jan 14, 2016 · View creator page →

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:)

ah yeah, those are difficult to use effectively because the timeline becomes such a mess. My thinking is that better timeline organization tools will help make those more useful. thanks for trying it out!

I definitely intend to iterate on the ideas here. New ideas I didn't get to, and refinements on what is already here - I just needed to be done working on this at the time. I do find most tools useful in some way though - curious what specifically you do/don't find useful?

rot13: erzrzore gung yvir pnoyrf pna or phg bapr gurl ner ab ybatre hfrshy

It's true, there is no confirmation when you make it into the box :)

yeah! momentum or special/combo moves are definitely things I think about a lot in this context - maybe in my next game :)

thanks!

thanks! yes there is a certain challenge to understand the jump logic. more animations would be ideal but didn't make it into the jam!

I won! nice game :)

great game :)

thanks for playing :) that's a great way to put it, wrestling with monsters!

i liked these. simple rules, not too difficult but still with a few snags to work through :)

i liked cat game the best
also cycle boy

Yeah, 24 is probably the hardest one. Glad you enjoyed the game :)

Thanks :)

Nice game, Marcos! I just finished it. There are some nice levels in there, and generally they were all very pleasant to solve. The furniture theme works well, too!