I remeber your work rate is high we discussed before , we can not make deal , anyway , thank u
jackhou66
Recent community posts
Thanks for your support and interest.
I’ve already found one 2D pixel artist, but they can only work with us part-time.but project still has many characters, creatures, animations and other assets left to create, so I’m looking for a few more artists who genuinely enjoy dark horror games.
I’m mainly looking for artists who are comfortable with horror, occult, grotesque and stylized character design, including character sprites and animations. Some characters are disturbing or mutated, but I also want them to have personality, tragedy and emotion rather than simply looking like generic monsters.
No AI-generated artwork, please. I’m only looking for artists who create their work manually.
Commercial experience is preferred, but the most important things are that your style fits the project, you communicate reliably, and you can work consistently.
Payment is usually fixed price per character / asset / animation set. Please send your portfolio, approximate price range, availability and Discord.
This is a small-budget commercial indie project, so I want to be transparent about that from the beginning. I respect different skill levels and rates, but if you mainly work at studio-level pricing, we may simply not be a good fit.
For experienced artists who genuinely like the project and are interested in longer-term collaboration, I’m also open to discussing lower upfront payment + an agreed revenue/profit share.
Commercial work is covered by an NDA and IP agreement. Commissioned assets cannot be resold, redistributed, licensed or reused in other projects. Unreleased project materials must remain confidential. After release, artists may showcase publicly released in-game scenes containing their work in their portfolios.
If your main intention is to learn from the project, gain experience, or study its creative direction rather than undertake paid production work, please state this clearly when contacting me. This is a commercial project, and all unreleased concepts, briefs, story details, and materials are strictly confidential. Contacting me does not grant access to unpublished project information. Please base your quotation realistically on your demonstrated portfolio, experience, and the exact scope of work.
please attaching your art work link blew , no link no chat .
please attaching your art work link blew , no link no chat .
please attaching your art work link blew , no link no chat.
Thanks for reading.
I bought them for Dogot , and try to do wanter's tileset , but big problem is : apart from SmallerGrass, the original package does not use standard Godot terrain templates; instead, it employs a system of "animated units + prefabricated modular outlines." so if you want imake it into your Godot , donot bought it , not proper.
I'm currently developing a post-apocalyptic dark fantasy survival RPG. The project is already past the idea stage.The core story framework, world setting, major characters and main narrative structure have already been established, and a writer is also involved in the project. So I am mainly looking for an artist to help develop a consistent visual language for the game, rather than asking someone to build the project from scratch.
The visual direction is dark, worn, oppressive and a little strange. I'm not looking for bright or clean fantasy art.
Right now I mainly need help with things such as:
environment / map art
ruins, forests, graveyards, dungeons and interiors
props and environmental details
possibly characters, creatures and animation later
helping establish a consistent visual style for the game
I'm open to two kinds of cooperation,online.
1. Paid work
If your rate is reasonable for an indie project, I'm happy to pay for the work. We can start with a small paid test or one environment piece first and see if we work well together.
2. Long-term collaboration / revenue share
If you really like the project and want to become more involved, I'm also open to working together long-term. In that case, you would participate in the development of the game and receive an agreed share of the game's revenue after release.I'm also open to a combination of both — some paid work during development plus revenue share for someone who stays with the project long-term.I'm not looking for someone to work for free.
What matters most to me is finding someone whose style fits the game and who is interested in actually building something together.If you're interested, please send me:
1 your portfolio
2 your usual rates, if you do paid work
3 what kind of game art you enjoy working on
4 whether you're interested in paid work, long-term collaboration, or both
You can reply here or contact me at:
Thanks!


