Fun game and great aesthetics!
Recent community posts
I haven't put a license in the repo because I haven't fully decided what I want to do with this project in the future, so currently it's just there to look at but with no usage license. Why do you ask?
Nice, I made it to 16643 after a few runs. Giving health back when you kill enough skulls was a nice touch. It seems like sometimes there will be clusters of floor enemies that there's no possible way to avoid though.
Fun game play. The day/night cycle was cool, especially the lighting on the flashlight and the flamethrower. I did find it easier to just run past all the enemies in order to get to the final boss. They didn't seem to do very much damage in proportion to how much effort it took to kill them. Could be fixed pretty easily with some balance adjustment though! Great overall!
Yeah I'm real sad I didn't have enough time to get sound in in time for submission! Once the rating period is up I'm planning on polishing up the game a bit so it feels more complete. The hit box thing was intentional in order for deaths to never feel cheap. I still manage to die all the time with the current hit box settings though!