We weren't aware of this bug and since this game is a weekend project it's not likely that we'll sit down to fix it, so sorry for the inconvenience! Thanks for playing <3
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I've been struggling with the same feelings since always too. I'd like to say that it gets easier as you keep trying, but it feels extremely painful every time still, getting older and more patient doesn't make it any less hard and fucked to be vulnerable- But I do feel like it's worth it to keep trying to understand the puzzle that being compassionate with your own self is, since the pain goes away the next day or week or month and what's left is a step forward.
Thank you so much for your comment, keep going!
I loved reading your perspective on this, the way we humans view other creatures' suffering is a huge point that I wanted to reflect on with this game.
I find that there's a lot of human perspectives and emotions playing a big role in our decisionmaking when the subject is an animal's pain. There's so much that we instinctively get wrong!
Thank you so much for playing and for your comment❤︎
I agree, it's not exactly a subtle way of presenting each character's struggles and if I was rewriting it I'd definitely try to be subtler. My intent with Weightlifter was that it read as an interactive children's book, so I guess it doesn't bug me too much that it's quite on the nose.
Thank you so much for your comment, glad to hear you liked Compassion!❤︎
I know this is a thing since it happens on my laptop too, I've been giving it some thinking but I can't find a solution for this game that doesn't sacrifice being able to play the game with one hand only ><
I'll for sure think of a solution for the next game. Thank you for your comment!
I was not trying to put the thoughts into an animal, but putting the player into the scene by using the imagery of a fairly common situation. But as it is, the game is too vague to feel that way.
I strongly don't believe we have the right to make decisions onto other beings based off our own perception of how things feel for us, and reflecting on this topic would make for another game.
Thank you for your comment, really appreciate it! ❤︎
That's a very good point, and I agree.
I used the dying bird as a metaphor because it's a fairly common thing that everyone has probably encountered at some point in their lives, it's a ?mundane? picture. I never thought about the possible misunderstanding that using it as a metaphor can lead to, and I feel very strongly that having the ability to reason doesn't give you the right to rationalize animals feelings, but at the same time.... I would make a choice if I encountered this situation irl again. But I guess that would make for another game!
Thank you for your comment!❤︎
He tardado demasiado en jugarlo y me flipa mil esto! El rollete que tiene el arte no lo he visto en ningun otro juego y es increible, me parece una joyita escondida. Los versos en andaluz mientras vas jugando son una idea increible. Y encima es un juego sobre vender flores! Es demasiado guay esto!!!!!!
I loved loved LOVED this! Super cool occult aesthetics!!
The fighting system with tarot cards is super good, I would love to see an extended version of this. I loved exploring the world, (the graves were specially fun to read) but the feeling of just walking around doesn't feel great right now, as it feels pointless to be able to move the camera.
Such a cute game! I specially love the color palette, and the protagonist is adorable.
I don't know if there are more endings apart from the drinking tea one, but regardless this is one of the cutest and coolest lewd games I've played in a while.