This is really interesting. I like the idea but dashing is really frustrating. maybe have a stamina bar or some indicator. Also the pots are really expensive dude it's so hard to get new pots.
PhairZ
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This is really great. reminded me of that one barbie house video game I played when I was really young, like 6 or something? I'd love for it to be expanded. I think the game just being an interaction game around the house with no real purpose would be fine lol. Great work, and hope you make more games :D
This is a really cool concept. I had a hard time understanding what was happening. I also faced a lot of bugs and just for laughs and giggles phased through the door of the last puzzle which was definetly unintentional, and one of the puzzles that i had to be small to solve could just be solved by bumping into it in normal size. I also got stuck once and had to fly out of the ground to continue playing.
You just started? And made a game in SDL?? This is awesome, like really. Hope you learn a lot in the future. I liked the game and played it for a good while. got like a millionish score. the orbs do little to no effect as far as I can see to be honest. I think you should make stronger upgrades because in the end I just died intentionally to write you this review.
I also can't really point how the enemy AI works but im guessing it rotates in some direction when the player is moving and when the player's still it goes towards is, which IMO makes it very dumb. kinda like its avoiding me when I move a certain way yk. but overall Keep the good work. I'm sure with some little upgrades I could play this for HOURS.
Overall great game. It didn't really need a how to I was good to go. This is a great game and generally it's good to see physics based godot games :). I had a few issues with the camera and some lag issues but generally it was a nice experience.
If you want to polish this more what I think you should do next is make what you can interact with more clear, add panning to the camera, and just basic debugging and optimization. great game, loved it.
This is great and the art movement and fighting feels so nice, it made up for losing over and over its just so satisfying to hit.
One thing is you can just skip every monster in the game by dashing away from it. the first boss isn't really a boss it's basically only a forced fight. The second one is really unfair because if it corners you you're basically dead. but I'm proud to say I beat that thing lol.
Overall such a great game I loved it so much.
This was really fun. The controls feel nice, although they could use some tweaking. also in the last level I noticed that dying doesn't reset your dive state which can cause some wierd glitching, but either way it was really fun and I loved the dive mechanic, and the art. I'd love to see a full more stable game :)
I like the puzzles and the idea. While this is a seemingly fun experience, it also runs at 10 fps on a graphically simple game. I also get softlocked all the time and couldn't even get the ice power (Assuming you ran out of time to test the game) But i love the style and the idea and the amount of mechanics you added nonetheless. Great Work :)