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Hi everyone, we are currently making this 3D top-down shooting game known as Sicarius; this was first intended as a school work project and now we are looking to build it into a full game suitable for release.
Right now we have a functional prototype with good statistics on Unity Play, future development directions, and a decent-sized development team. We are looking for a few extra members to fill in some roles (and some descriptions):
- Concept Artists - Will be mostly responsible for designing environments.
- Sprite Artists - Responsible for making UI icons for weapons, skills, etc.
- Cutscene Animators - Create cutscenes by working with Unity Timeline; requires knowledge with camera movement and lighting.
- Unity VFX Artists - Work with Unity Shuriken/VFX Graph, shader system, or alternatively a 3rd party system compatible with Unity; requires ability to produce/find related assets e.g. sprite sheets and 3D meshes.
- UI Designer - Work with Unity traditional UI/UI Toolkit, or alternatively a 3rd party UI middleware.
Though not our top priority, we might also consider other applicant roles if appropriate.
(Due to our budget restrictions we are unfortunately unable to provide upfront payment; if this game successfully earns any income, all active members will receive a part of the revenue share)
Let me know if anyone is interested - either here or through Discord :)
For anyone who wants to know further about our game, or just have some fun, you can try it here:
https://nick-mc.itch.io/sicarius
And here is our first DevLog:




