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Ituralde

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A member registered Jul 14, 2023

Recent community posts

The other thing you can do is not break the anchors and try  to box it in that way as the Core will not become angry yet and the outer spawns dont happen that much. Combined with no one being online and the stasis that brings it often will hold better the way you are trying to make it work. 

Yeah, like I said, it doesnt work that way on this map you have to go center out, because the core can spread it wherever it wants on the map.

Again, when you are solo the spread is suppressed, so while it can happen it doesnt happen often. This is why you didnt notice when you were alone but did notice when Imaginary joined as it happens more frequently.

Make a ring with the broken Anchors and fill in the inside is the best move you can make on this map if you cant take out the Core.

yeah, for the core the strategy is to keep the center purifiered up and let the rest of the zone do whatever. 

Because the Core can spread it wherever. Doesnt happen As often when solo but def does happen. 

So if you build a circle around the 6 lock bits and the inside bits from there it will hold at between 10-12% until you can clear the core

you've done well!! 

The plague Hearts arent meant to be done solo, but once you level up a bit more you can upgrade Sear to diminish healing and then you can solo them

Until then, the best thing you can do is keep them surrounded with 4 purifiers until another shows up to help destroy them

On this particular map, you have already secured the win by activating the grid. Which prevents us from falling below 5% clear spaces
Great job!! 

I had the exact same experience,  twice actually. 

It  seemed like it kept the 5% that wasnt Corrupted from the loss and just dotted random 1'ish tile holes elsewhere. it pulsed through 4 waves before I could save enough energy to do cataclysm and lay down an extra purifier. 
I dont mind losing, a game where you cant lose is boring. However, I do like it to be a struggle with a chance of winning lol 

I dont think it is behaving as intended to be honest. The pulse is supposed to get really strong and I get that, but the starting with no uncorrupted area doesnt seem right

Should be proper now :)

I really like the Sectors one.  Something about having choke points speaks to future scenarios with more tactics etc. Like maybe the Corruption builds against a shield until it breaks through if the shield isnt reinforced.

The boss one is pretty fun too! It is rough having to wait for 3 players to do dmg, but it is a nice way to make sure 1 or 2 ppl arent pushing the waves real high when we should be losing (which I am guilty of lol). Which balances nicely with the slowing of lost waves when no/few defenders are active

the one with the triangle grid to set up. . . . well, that one needs work. The grid doesnt actually do anything except make some super thin lines the corruption cant cross. You end up justs going from corner to corner across the map anyway and it doesnt matter at all if you set up the grid or not before the end.

Maybe if it started clearing the inside after fully activated, at least it would save some spaces to be cleared, but as it stands it is  not really meeting its goals. Though I do like the idea behind it.  It could combine with the chokepoint and more intricate maps to create some cool dynamic battlegrounds later.

Since we have an overhead view, maybe we are managers instead of boots on the ground and get to deploy teams instead of purifiers. then our moves are based around supporting and placing our limited number of clear teams, working with other manager's clear teams and setting up shields etc. to support them while the Corruption wears down the shields to break into our op area and/or infect our teams (maybe corrupted teams spread infection instead of clear it.

That may be moving toward a completely different game than your vision though, just dropping seeds to open doors of thought. 

Cheers!!!  

(1 edit)

oh yeah, to be honest this update really motivated me to stick with the project long term.

Having an issue with keeping my sear up on  the Core. it makes me wait 10-20 secs after it expires to renew it saying I already have a sear on when I dont and it is really hurting our ability to keep dmg up (I upgraded my sear to 4).

Suggest either just letting sear refresh if it is already on there or at least letting reapply with 5s left <3 
Also the core health keeps jumping around and i dont understand why. from 3600 to 4400 all the way to 5800 

oh wow you really werent kidding lol

This is amazing lol Truly appreciate the "while you were away" And putting some of us that got out of hand in lvls back in our place lol

The specialization is a huge layer that will let players feel unique and feel some growth.

Man, you really are going to turn this into a viable awesome game lol

P.S. I had been experimenting with playing without Purifiers and it was a Lot of fun! A lot more anxiety and pressure lol This update makes that playstyle much more viable!

this is pretty great!!

The heart data etc. looks really good and helps remove a ton of ambiguity. 

Thanks for a great update!

seems like it goes into a much slower stasis when players are not detected as well and when a player starts taking actions it spreads faster. 

Stasis might take a couple losses in a row to take affect it seems like. 

I've noticed it takes about7-8 minutes to lose a wave with near total inaction in the late 20's

But

takes much much longer the lower you go. Wave 21 took almost an hour to lose. 

bro, the code may be AI slop but the humor is out of this world. Please keep making more lol 

that's interesting, low lvl players seem to do about 1/4 dmg but then again they dont have strike they have sear. So we may all be capped at the 50% but they cant do theirs in one Strike. I seem to get slightly different amounts of xp for every Strike, it was around a thousand, though sometimes  600'ish.  Though that was before today's update which I havent seen posted but we can see in game the kill and assist now do half the xp they did yesterday lol 

I think the killing blow xp is misplaced and should go to top dmg. No sense incentivizing ppl to try to get the last blow. The dmg is already  broke into cycles,, may as well make the xp distribute properly to those that contributed dmg in that cycle.

I noticed  you have  way more Energy than I do as well. In another comment you were mid 20's lvl and said you had 130, gaining  about 10 a day.  

I got 10 at lvl 12 to make 110 and then stayed there until around lvl 35/40 and now have 120 (lvl 45).

yeah, the hearts give crazy xp now, also noticed the higher the wave the more the xp. Also it seems Strike gives varying amount of xp even when hitting the same Heart. 

Same! I was hoping to get the board cleared with one up before people came just to test it and it worked.

Two strong hits from two strong players is enough it seems. We are capped at 50% dmg a cycle so it takes a minimum of two. Smaller lvl 1 etc. wont be able to help you, it takes usually 2 lvl 20's.

I am guessing defeat is less than 5%. I held wave 27 with 7.53% which is very doable, but you cant just start laying purifiers in the far corner and work out you wont lay enough down before getting swamped. you have to save a little bit of pre-cleared area

yeah, we lost 29 and 28 because I was solo and didnt take it seriously at the start, on 29 i tried to start too far out and on 28 I tried working from the corner, but it spread too fast.

I did the entirety of 27 by myself. Wolf came in to help with hearts, then left and they respawned, then another player eventually came and helped finish them again and left. Then one more spawned. . . So I finished the zone and kept it locked down till you came along lol 

by then I had spent 4-5 hours running solo so I let you take the reigns after we set up the corner of 28 xD 

I'm tired boss


 ;p 

Agree on basically all of this

Also it is better to do hearts as you naturally get to them with the purifier line so you can take advantage of the space they clear.

the spread is already so fast it doesnt matter much if it is faster. You have enough time to shave a little corner at the start of a wave or if people are working together a nice little corner, but more likely than not you are going to need to purifier most spaces 
I wonder if letting the corruption stack past 3 would make it more dynamic/group based or if it would just make some waves impossible after a period of low participation.

I'd kind of prefer that, but it could get out of hand. 


ofc, if it gets out of hand, that just opens the door for new cool powerful solutions as you lvl up

I think I say try letting the corruption stack a Lot higher than 3

game is oddly addicting. One wave on start we had like 6 people working hard together with no communication and managed to save a huge chunk of realm from ever getting corruption in the first place lol 

The most annoying thing atm is the popup notifications for clicking purifier or clicking wrong pops up directly where I am trying to click/see lol 

I tagged wave 22 with "Cheese" and someone helped make a smiley face xD

idk about the recent update (all the info is kind of spread out these days, do you need help making a Discord?) but previously it is very achievable to handle a corruption on your own just not the hearts. You just run a line of purifiers up on side and keep it going with some left on the hearts you cant clear. You spawn plenty in an hour. 

It would be nice if lvls were a bit more impactful, maybe not directly getting a bunch more energy at earlier lvls (though by 12 I had figured extra energy from lvls was a lie cause that was a lot of gameplay lmao) but perhaps a very very slight increase in rejuvenation rate per lvl. The extra moves are nice, but they are for killing hearts basically as the other stuff is Extremely situational and generally much less effective than purifiers. 

Overall, i would rate the game 6/10 for a finished game but 10/10 for its current stage of development (so that's really good!!)

Thanks for making this and sharing it with us and for taking in so much feedback!! 

still working on more substantial feedback, played yesterday had a great time. Was great for keeping front of mind active while back of mind worked out some stuff.

Super appreciate you!! 

Is the server down for an update? or am I stuck on establishing a connection because of my end? 

Nice! appreciate that, it is nice and smooth too unlike some that feel dragged or clunky.

Thank you!!

yeah. . . that's why i suggested you to add mouse or at least wasd movement. 
There are 400 games a day added to Itch, just in the browser game category alone, I dont "need" to do anything lol 
If you want people to play your project though. . . you might want to meet the basic standards to help cut through the noise.

didnt play long enough to care about the crab or its lies. 

Best of luck in your development journey!! 

please add mouse movement, or at least wasd lol 

what little I saw looked like fun! 

was pretty fun, got the admiral in 11:15 I'm too old to play more than one round without mouse movement, ole fingers aint what they used to be xD 

upgrades were impactful and fun! 

was fun! Controls could be tighter, but in the end I did wish there was more. 

you have this under the browser game section, just fyi

game matches your attitude

needs a tutorial pretty bad, I clicked all kinds of stuff and didnt get anything interesting

This is honestly so much better than other similar games, including the original. 

I did notice one of the waves a slime split at the end and so the next wave started from the bottom at normal speed (skipped the rush to get in place first).

Easy buy recommendation 

I would like to see a bit more "field", not so enemies start further or anything, but would be nice to see more interactions before balls get to the bottom.

Ya'll gonna be rich xD 

it's pretty chill tbh. Kept thinking i'd get bored but upgrades were impactful and different enough to keep me going through till I got them all. Bee interesting to see where to take it. 

Good work!

bro

these are the most tired survivors I have ever encountered xD

I think my driver might have narcolepsy 

very relaxing, I could certainly have played more. 

7/10 would shoot tree huggers again, but the UI blocks my view of the destruction

No worries! It's funny because I specifically go through Itch games to see what mechanics are being worked/experimented on lol

Turning a new mechanic into a mini game before you put it in your main project or to get a foundation for a mechanic for later is a powerful opportunity previous dev generations didnt have as accessible


best of luck!! 

definitely has places to go if you keep it up. As the other person said, I'll keep an eye on it, could have legs! 

I believe you unintentionally uploaded it with the "browser games" tag <3 

or didnt display the browser version, as only DL is available


Cheers and good luck with the project!! 

My hive is 154 strong! Dont think I will ever see the end of the Plinko machine xD

Suggestion to make the boss a boss lmao I was Shocked to see that there was a boss, but then sad it wasnt really one xD

You probably already plan that lol 

Was good fun, thanks for sharing!! Will Wishlist! 

Was pretty fun!! I made it to 1,015.5 before the lag was just plain too much for me so I stood in a corner until they got me lmao 


had 3 bowling balls and a bunch of shoot speed xp upgrades. I was lvl 19 and about 20%

Had the goal of 1,000 on the ticker and lvl 20 but for about 30-40 worth of ticker after hitting lvl 19 it didnt seem to move my xp no matter how much I killed, somewhere between 950/975 I looked up and it was filled a lil bit. 
Like I said, by the time I hit the 1k goal, the lag was through the roof xD
Cheers on the work though, I enjoyed it!! 
Oh, the bowling balls can spawn on top of each other so 2 of my 3 were basically doing the same job lol 


Thanks for sharing!!

very interesting theme and seems like it might be fun but a couple things turned me away sorry.

The pan of the map in the beginning is nauseating and doesnt add anything

The text on quests is at a set speed and it is slow

Encountering an enemy, black text with a grey/black background was not a great choice. Or dark gold I guess, either way color scheme needs review <3

I dont usually leave a bunch of criticisms as if I dont like something I just move on. However, this does seem like a very interesting project and I am hoping a few pointers will be received in the spirit they are given and wish you luck on your journey!! 


Thank you for sharing this attempt!!