pretty interesting concept and a good basis to expand on!!
for me, lost all missions day 1 but no injuries. did all missions with same 2 people day 2-8 more success than failure. Day 9 first injury, completed last mission with the backup homie. Day 10 2 injuries, buy a 4th homie for last mission 1 injury 1 arrest lol
While a little mundane in its current form, I can easily and clearly see many paths of growth and good solid bones.
maybe you start small on street or block lvl and move through stages like general area, city compass direction, city, region, country, globe or something could be really funny to see the crimes progress from you hooking up people you know with common issues to you doing globally shady stuff xD
All in all I say great start and if you enjoy this project, keep pushing it because I can certainly see it finding its place.
Cheers!
Ituralde
Recent community posts
Very fun!
I got The Dream and Starman before getting soft locked on BaseBaal. Playing browser version so I dont have any files, though it did say it "opened logs" wasnt anything in help about sending em or where to find em, but I hope someone helps you find em soon lol
I had just changed Cheerful Charlie for the Yeti, she really carried the team through some tough times, but as you can see it had just evolved beyond her services lol
I suppose it was destiny after finally cutting the long held never at bat Mascot for Starman shortly before
10/10 would manage a team of misfits to conquer the devil in basebaal again
Looking forward to following this journey!! 
it's basically How Many Dudes with 1 Dude lol pretty fun actually!!
Maybe separate the fights out into arenas or tournaments with a special perm upgrade for completely winning. Then lay those out into a map, I suggest free range with zones giving different difficulties but you can go back or way forward if you really want. That way you can train up if a zone isnt going great for you. Towns could take inspiration from Battle Brothers etc. and have different services or fight opportunities in each. Multiple character slots so you can progress different perm things.
Or just leave it in a string like Dudes did and punctuate the journey with different things like 9 kings etc.
Maybe some extra meta progression
def boss fights lol
Anyway, I had fun!!
Huzzah homie! Interesting little endeavor you've got here :)
I dont usually like the word balance in a game critique but you may want to look at increasing some difficulty.
I found it interesting enough to get through a couple stages figuring out how things worked etc. By stage 5/6 I was running straight at any enemies I could find and thinking all I needed was enough range to stand still lol
By stage 15 I figured out I have enough range but the homie doesnt stand still between waves. . . lol. . . so more range required.
in the mid 20's im not doing much but shuffling a bit now and again when he wanders too far, by 35 im running into one side while killing on the other side so it is just me choosing bonuses then a flash then more bonuses lol
Good bones here just need some skin and a bit of adjusting!
I had no idea I needed this in my life xD
Paused at wave 69 cause im tired, hopefully its still here when I get up lol
Wishlisting on Steam and looking forward to exploring more!!
(cleric, medic, knight, necro, franky for first run)
I will say I was kinda looking forward to kicking a 1000 toddlers. . . hope that is still a thing at some point lol
This game is pretty fun!
I got to a million and it was pretty laggy by then and I was pretty bored so going to call it lol My strategy was just to litter chests everywhere and constantly spawn as many slimes as I could to generate more gems when they die.
I feel like I could hold out perpetually from here. I have chest littered all the way to the left side and even the biggest waves barely push into them.
Great work and thanks for the fun!!