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ItsDao

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A member registered Dec 03, 2017 · View creator page →

Creator of

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yeah as this is my first ever rpgmaker project I have not tried to polish too much in fear of it still subject to so much change. Once I lock down the story I’ll have a lot more room to play with stuff such as better textures. More diverse bgm and se.  Overall I think the entire game will be recreated with 100% my own textures music sprites etc. so for now my focus is getting to a stage where I am happy to sit down and do all that work. But fir now, still learning what I can and how I can add to the game. This has all been from YouTube research lol. So I know I got ways to go.

(3 edits)

1. Story pictures are dodgy. - As this is alpha, I see these images as placeholders. They are there to allow me to move past the road block of not being good at graphic design.
2. Heights of the house skewed roof too high. - I didn't notice this. Have made changes to buildings now.,
3. Spelling / grammar errors. This is a ongoing issue with me but as this is my 1st attempt i have learnt the importance of spellcheck.
4. Generic npc’s who feel the same. - this is done on purpose, As i found coming up with new and cool NPC's was a difficult task. So rather then sitting there trying to come up with these characters i have just used NPC's to push the story along. My main intention was to learn how to do things, Not how well i can do them. ( for the Alpha )
5. Player char too generic - As above.
6. Broken spawn points. Please go into more detail on these so i can fix.
7. Linear path broken. Hometown cave. - Ahh good find, i have placed others around but not at the cave. Updated.
8. Rats are very easy to kill and do no damage. I have not really worked out balance yet.
9. Too much xp, too fast. As above.
10. Slimes are op. Haha never realized the scale was off so much, Fixed to be more inline with other mobs.
11. Boss fight has no impact. 100% agree, i am going to look into some more mucis and effects but for now these are place holders.
12. World map NPC battles are clunky. Agree now you bring it up. Removed.
13. Side quest 105 start. This is as far as i have code'd into the game. I am making it up as i go but following a overall structure.
14. Bags are.... yeah. Again, when i was working on this rather then using the default images i wanted to learn how to import my own, i didn't care what it looked like, and from the bags being over sized it helps shine a light on the Fight animation. So again placeholders.
15. Rings are op. These stat values were added just so i can put them on and speed up testing, will be balanced.
16. Half shelf’s in library - Again the textures are the default from RPG maker, once i make my own will be replacing. However for now,

17. Unfinished monster arena.  the monster arena is going to be cut from the game as the idea is cool, But the scope is too large.

18. Mapping behind Fraxis. I had not finished the polish on the 2nd town for this version. please more detail of what and where and i will fix.
19. Quest log stopped updating 20. Next town, no info. End of the finished story, rest is still in draft.
21. Music graphical and mapping errors to fort gunhim. This town has only had minor mapping done, no where near finished. More detail would help though.
22. Go sail the seas. This was me testing how to add a boat and force it to spawn. Will be edited out.

Again thank you very much for your feedback and more is very welcome.

(1 edit)

hello.


Sorry for the late reply. I have been out of action the last month. I have not been able to make any progress with the game.


First all. Thank you so very much for taking the time to do a review. Reading this has helped fuel the flame to want to get back on track and it’s this.

2.1 was not exactly ready for the public. But seeing as I am a no one I figured I would upload it for family and friends to see what I was working on.

I have added you on discord and would love to talk to you more about things that can be improved.

I am currently at work right now by when I get home tonight I am going to reply and address some of the points you raised. Mainly to document what I was thinking when I done that so I can try see trends on what bad thinking is.

You're right. Fixed now. thank you.

Nice :p

Please post here if you find anything that is not right.