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ItsAMeDann

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A member registered Nov 08, 2024 · View creator page →

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Cute arts! Doggo sus tadi nge vent

Itu tombol di cockpit terlalu nge flash bang

Kurang begitu jelas harus ngapain walau sebenernya task nya simple

Kadang bisa softlock kalau salah geser lemari

Asep dari vent nge trigger time rewind (ini bug kah atau fitur)

Akhirnya bisa beresin game nya (Totally not by cheating *wink*)

Keren keren puzzle nya aku suka level design nya

Pengenalan mekanik udh bagus banget ga langsung lempar tapi ada 1 level dedicated to present said mechanic. Yang phase exit rada kurang jelas sih harus diapain

Improvement in visual and audio is definitely recommended

Simple game tapi tetep menarik

Premis nya gampang dipahami tapi pas awal rada bingung kenapa yg biru gak gerak ternyata tergantung ke kuning bisa gerak atau engga

Kaget tiba tiba disuruh matematika pas Waktu dah hampir habis jadi hampir kalah tadi

Player Control dah oke cuma kadang collision nya bisa nyerempet tembok jadi barely fit ke Lorong

Slider volume dibikin in game unik sih tapi minus nya jadi gabisa ubah lagi kalo di tengah game

Simple and straightforward game

Suka pas opsi matiin kompor milih no jadi langsung gameover

Hitbox bbrp object masih missing

Suka vibes dialog nya

Budi masih lapar Buk

The art style looks good. I really like the vfx dari projectile both from players and the enemies. Indicator serang udh mantep dan prediksi projectile musuh udh spot on lokasinya.

Kurang suka di pace nya aja kerasa terlalu lambat, like it's the first level I don't need to shoot 6-7 times just to kill a regular enemy.

I noticed in later levels and waves the enemy gets stronger, kusaranin ada visual distinct buat bedain ini tuh musuh lebih kuat.

I like the upgrade system and card unlocking. Deck building lumayan tapi kurang suka di pas pengen pake kartu baru harus unlock dlu di in level nya. I prefer something like Clash Royale cukup build sekali and then di level bisa cycle terus terusan aja.

About the map: I think it's too big, also mungkin perlu indicator pake minimap atau penanda pas musuhnya dikit kita bisa tau last enemy dimana biar ga mondar mandir. Also sometimes musuh stuck di pohon

Suka dengan sfx tapi bgm nya agak repetitive kalo kelamaan.

Also I like the chaotic element pas jumlah musuhnya dah banyak banget

Love the art! It's so cute. Keren juga ada cutscene awal

Gameplay simple but bikin nagih, lot of time double jump malah bikin nabrak musuh tho.

Could be improved using sfx and music sama add more juice biar shoot nya oomph

Aku gatau ini intentional atau engga tapi pas stay in pojok berasa ditarget musuh (I like this biar player gerak)

Idk why aku malah obsessed ke ngabisin waktu karna penasaran bakal dapet apa malah lebih susah jadi harus nge hindarin poin

Note: Enemy goes off screen pas ke atas and sometimes poin jatuh ke kiri/kanan keluar map

Reminded me of the game jadul yg pernah kumainin.

Control is alright but sempet agak bingung soal stamina and dash karna gatau harus ambil energy pick up kirain cuma perlu nunggu bar fills up.

Saran: Pace nya dipercepat biar lebih kerasa rushed dan tambahin efek pas pickup item atau ketabrak

Kaget banget tiba tiba ada alien di belakang wkwkwk

I enjoyed playing. The sprites look cool and I like the title and opening cutscene.

The characters seem to lack time in doing animation jadi berasa kek stiff gitu, watch nya juga kadang kurang responsive pas di hover. I feel like bisa dijelasin lagi pas pilih skill and pilih serang or move kemana nya bisa pake highlight (something like in chess bisa liat biru tanda bisa move kesitu)

I love/hate the clock arrow yg kiri. I kinda cheesed the boss by using teleport and then defeats the boss in turn 1. Also dying by that arrow feels unfair karna ga keliatan arrow nya move dia tiba tiba game over aja

I'd suggest fixing up the feel and juice

I have a funny feeling I've seen this somewhere before...

Simple and straightforward gameplay and loop. Not really a fan of spam clicking but okay i guess, kurang suka placement button hook sama tap nya aja sih lebih suka bisa tap dari manapun. Probably not finished yet but yeah shop and progression should be a feature.

About the art, it looks cool but it could be much more powerful. Coba pisahin layer di background nya misal base doang, trus the awan, the stars, wind thingy, sebanyak mungkin pisahin. And then dari game nya gerakin pake Parallax Node dengan kecepatan beda buat ngasih feel background nya alive.

Btw love the title

Aku suka konsep kontrol waktu nya dan timer wave ikut slow solusi yang lumayan baik biar player ga cuma diem doang. Player control dari moving, aiming, dan shooting feels alright, masih bisa improve dengan game juice seperti particle pas musuh mati, screen shake pas nembak,  peluru ada lighting nya, dsb.

Aku agak kaget aja sama enemy yang nembak projectile kalau meleng dikit tiba tiba ada projectile kenceng banget trus tiba tiba mati. Mungkin bisa di tone down atau ga kasih player nya ability dash.

Ngomongin ability teleport seems cool, saran kasih timer cooldown aja sih biar tau udah ready atau belum.

Cool Art. Respect nyoba 3D

Player Control: Too slow (I know ini puzzle game yg biasanya ga perlu fast movement tapi ini pace nya bener bener terlalu lambat), Jump is too floaty (saran biar ga pusing game design lagi: atur di airborne time nya aja tapi keep range and height, coba liat super meat boy)

Saran si box yg bisa di move ini antara perkecil hitbox nya atau gmn caranya biar ga nge stuck pas di level pohon.

Basically nitpick di game nya kerasa lambat aja sih, in terms of innovation I like the idea of going back and forth 2D ke 3D :v

Cool art. Respect nyoba 3D. Lebih banyak minusnya sih but here we go

Player Control: Feels slow, kadang animation break, jump is too floaty (do we even need jump here), cuma bisa pick 1 item doesn't feel rewarding

Game pace is too slow especially for gamejam

Kurang confirmation dan cue buat si player ngerasa rewarded udh ngerjain sesuatu

Instruksi kurang jelas harus ngapain gmn cara bikin batu (not including visual cue)

First off Player Control: pas jalan basic tapi oke lah (personally too slow), tapi yang di motor ga kerasa kek motor and the model kinda tembus nyatu ke motor. Kurang visual cue kyk untuk ini seharusnya kemana atau harus apa (text objective dah ada tapi as a player gatau itu apa, dimana, dan bagaimana).

Respect udah berani nyoba 3D, semangat dan lanjutkan usahanya.

I enjoyed the game

Game feel udah keren, I like the bouncy and squishy balls. One thing I want is game juice pas player nge hit enemy biar ngasih tau player 'oh kamu berhasil nge damage' coba pake particles, animation atau ganti warna pas hurt, screen shake or hitstop. Also kasih offset grab juga dong misalkan udh nge grab tapi ga pas ke bola masih kehitung, trus pas hover ke bola ada yg muncul buat nunjukkin 'oh kamu bisa grab bola nya sekarang'.

Upgrade keren ga cuma ningkatin stat doang tapi beneran diverse sampe bisa ngubah playstyle. Note: Itu poison power up malah nge damage plaer nya juga btw.

Balls

Thanks man! Appreciate it

Not sure how to rate it, I can't play it with my browser.

Gonna try later to see if other device works

Haven't played till the end yet but I really like the mechanics of the game. 

A bit too dark to see at times, but if it's for the style of game then I don't really mind it

Gorgeous art style.

I like the way the lighting work to its surroundings, and I love the watery effect on screen along with its sound effects

Dude we have the same idea for premise. 

Two things I don't really like: The movement speed feels a bit too slow for my liking, and the green fish' size is deceptively small compared to player's considering that it's 3rd tier fish. 

Also I really like when the fish just spins over and over, it looks funny lol

Really cute game. One thing I would want is RayCast (or other way for the shark to detect if player is in front of them) to give the impression of the shark "chasing" you