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Item135

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A member registered Jul 29, 2021 · View creator page →

Creator of

Recent community posts

Thank you for trying out our game! The mechanics you mentioned were implemented but subtly, and it was the risk of this game. We also wanted to increase the character size the more cookies eaten. In fact, you cannot jump over the first slope after eating all 5 cookies.

Thank you for trying out our game! Unfortunately, despite the long jam duration, we could only start working on it during the weekends, and only ended up releasing 1 level with some difficulties. I'm glad you like the controls and design! And yes, Godot 4ever! (Former Unity dev)

It's crazy that you made a full-fledged game at just 14! While there are some possible improvements, such as a better understanding of controls and character bouncing off enemies too quickly and being unstable due to physics, your first game is already much better than mine. Keep on making games, yeah?

Fun and funny game! Took a while to find out how to wiggle around XD I end up having my head clipped into some pipes...

This is so well made! The gameplay is simple, yet many possible moves and positions to consider. There's even potential to teach kids programming with it! The art style is also cute and creative for the various ducks implemented, and I like the SFX when clicking the ducks, especially the sad quack when removing from the team XD. And to think you pulled off Async Multiplayer for the Game Jam and promoted variations in the combat phase. Though there is not as much risk in the game, it still fits the theme and 

You guys really nailed making this game! Keep up the good work!

Thank you for trying out our game! We will see what other buttons and controller support can be implemented. We definitely learned a lot from Godot and will strive to improve on it.

Also yes our round boi just keep rolling XD

Thank you for trying out our game! The character and animation used were in fact referencing the series Peter Griffin, but one of its side characters Diabeto :)

Thank you for your comment and for trying out our game! The original plan was that you could still walk up the slopes, and eating cookies would increase your weight and slow you down, and ultimately unable to walk or jump past them. Due to technical difficulties, we were unable to figure out a solution to walk up the slope on time.

I will make more levels in a future update, despite the game jam having ended, and we will do our best to make more games that everyone can enjoy!

Solid game with a nice pixel art style 👍. Besides the aforementioned reload issue, the tooltip was too big and did not display within the game scene. The game was hard, and I was unlucky on the trades available :(

Kudos for creating this game with such a unique yet fitting combination of Biscuit and Tea dunking!
It's funny to see the next participants' various dances and informative to expect the next move.

Perhaps with more practice, I can beat the record. But for now, 11 is all I can get🍪🍪🍪

Interesting game and take on what seems like a Visual Novel. A back button will be preferred, and more art than a black screen during the main gameplay can light things up.

Love the watercolor aesthetic used for this game! While the gameplay is simple and easy to follow, there are too many items to remember the prices for the amount of money left. Also, a score showing the number of items bought and money spent at the end will be a good addition.