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IstvanToth28

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A member registered 30 days ago · View creator page →

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Hey man. Thank you so much for your feedback and playing the game. Thats a lot of coins in your screenshot lol, i will probably have to rebalance that system soon. That being said, I will consider all your points for future updates, thank you for the positive comment :)

Hey man glad you enjoyed it. If there’s anything that you didn’t like or think can improved from the latest update, feel free to let me know. Thank you :)

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Hey magna, firstly, thanks for reviewing my game. Since you've asked me to review yours, here I am :)

I have made a bullet pointed list with issues that you NEED to address and in my opinion are all crucial if you want players to enjoy your game. Please dont take any of these personally, I'm just trying to help

  • 1 - The game needs optimisation rlly rlly badly. My pc isnt a low level pc, it has generally good specs that are slightly lower (but similar) to what your page states are recommended. It took me about 4 tries to finally load it, and i have never heard my pc fans spin louder in my entire life. I'm under the impression that the entire map loads in 1 go when the player joins, so i was stuck for about 30 seconds waiting for the map to load. This CANNOT be the case, it simply needs optimising. I feel like calling the game "highly graphically intensive" and making the specs really high is just a lazy way of saying that" im not going to optimise my game". For many people, this game simply wont load (and even if it does, the lag and gameplay make the experience simply not worth playing)


  • 2 - Theres nothing really to do. I understand thats its a demo but the entire game is literly walking around. There needs to be some sort of element that makes the player have an objective, somthing that builds tension and releases it at the end after the climax. For example you could have some sort of jumpscare where the heart is, or as i turn the corner before it locks me in a cutscene where some kind of monster kills somthing and "rips the heart out". You could have some sort of puzzle mechanic to solve which leads you to the next room or a room where you can pick 3 doors and only 1 of them leads to the correct path (would kinda fit with the name of the game icl). You could even have a note system as a bare minimum that the player collects that tells them a story. You know your game best so you know what needs to be added.


  • 3 - The ending needs improvement. The little tension that was built up during the game completely died. There could have been at least a cut scene or a narrator saying somthing. You needed to plant a question in the players head of whats next to come from this demo, what will this game be about? 


  • 4 - Bugs and unpolished elements are almost everywhere. The flashlight not working (not sure if thats intended or not but I cannot switch it on or off). The walls glitching out and being able to see through them. The flashlight material looking distorted when walking over light sources and areas filled with blood. I know that a lot of love has been put in this but if your trying to make a game like this then cutting corners is somthing that absolutely cannot be done, no way! Players will simply ignore it and not give your game a chance. It needs to look well put together and polished to some degree.


  • 5 - I will give you credit where credit is due. The movement (whilst still lacking) is generally pretty good. No complaints but of course things can be added and built upon and when the game fully comes out Id expect a rework done. I also liked the little section at the end where the log is turning. That could really be built upon perhaps adding a more "parkoury" element where maybe you have to escape "THROUGH THE CORRIRODS" (haha name reference) whilst somthing is chasing you and you have to do parkour like that, again just some ideas


  • 6 - Your description is written by Ai and not a lot of whats said actually reflects the game. E.g. the labyrinth of corridors is pretty much a lie. The lore, i had no idea where the clues are (AND I CHECKED EVERYWHERE FOR THEM LOL). The immersive audio design is not immersive, the sound effects arnt bad tbf but definitely not on the level your trying to present them as.


I dont want to discourage you in the slightest. I am a huge believer in criticism and that things like games only get better with criticism. I know that a lot of love has gone into this project (and I would know since I'm making my own game and have updated it BASED on the criticism I get). Most people would simply laugh this off, but im willing to give you and this game a chance by giving you genuine feedback that you NEED to listen to to make the game better.


We both know the project needs a lot of work. I would recommend you to SCALE WAYYYYY DOWN on the scope of the game. Your not gonna make the next 3d AAA horror game. Theres an element to indie games that makes them so popular, so i would completely switch the direction your heading in. Make it smaller, more niche and focus on polishing / delivering a product thats actually good.


If you need me to playtest it again in the future im 110% willing to do so. Again dont get discouraged from my review because I believe that even this game has protentional. But lets be both honest here, I cannot lie to you, i dont want you to waste your time and i dont want to waste my time.


Best wishes on the project, im excited to see what a proper rendition of this game might actually look like. Keep in touch :)

(1 edit)

Hey man, thank you so much for your feedback about the game.

There are a lot of good points that you brought up which I will 100% consider ever single one of them, so thank you for testing the game and writing such a detailed review.

The game needs a lot more work, the info you provided will really help me. Take care :)

UPDATE (27/12/2025) - The new 1.2 demo update fixed and improves many of these things.

Hey everybody. Please feel free to leave reviews, suggest new features / mechanics or just write an opinion !

BUSTED - DEAL OR DIE

https://istvantoth28.itch.io/busted

Hey there, saw that nobody replied yet so decided to give it a go

I read the "how to play" sections and a bit about the lore and got into a single player game right away. I generally felt that the sound effects, movement and screenshake effects were done really well. Personally I felt like the gameplay was quite good and it was somthing that I actually enjoyed to test out.

However I feel that the question marks on the enemy units and their unknown values can sometimes be a bit frustrating . If I were you, I would add  some type of  "fog of war mechanic" where the values of the enemy units can be seen if they are in a certain range.

Considering this is just a beta, i think overall its quite good. It just needs a bit more visual polishing (maybe making the units look like actual soldiers not just circles for example and the ui as stated in ur post)

I was very pleasantly suprised. This is a great game so far :)

Hey there, I saw your post and decided to give it a try since nobody else replied.

Lets start off with the good. It was generally quite fun and I liked the sound design quite a lot. I thought the art style in the game especially the city and the dices were quite good. Rolling the dices was satisfying and it genuinely kept me hooked to continue playing despite me not knowing how to play.

I think you should make the instructions more clear maybe or add a tutorial / text explaining how it works cuz rn I'm just rolling dices and clicking select on the options below, I dont understand how you have to play (but it could just be me not knowing how the mechanics work but yea)

I'm not sure if there were any bugs if I'm honest, I played a couple rounds and it seemed fine to me so far.

I think this game has potential. I almost feel like this could turn into a much larger tactical game maybe with multiple other cities or factions. So overall its pretty good so far :)

Hi everybody. Looking for some feedback about the demo i released for one of my games. Its a 2d roguelike card game based around blackjack with dungeons, shops and special abilities. You can play by clicking here ----> PLAY HERE (https://istvantoth28.itch.io/busted)

Been working on it for a little over 2 months. I'm currently only 15 years old (about to turn 16) so i think that its pretty good so far especially for my age. So far from the reviews of my friends they liked the sound effects the most and visual design.

Just want to get some feedback about the overall aspects of the game: what are the good, the bad, features you would add? is it fun to play? IF you do end up enjoying the game please feel free to leave a comment on its page and share with other ppl :)