I really enjoy how versatile this whole set is. I made a small game for a jam with your assets (it's incomplete, but a work in progress lol). I can easily see myself making more with these.
ish.coding
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Yes, I wasnt able to finish setting up the deathzone for when a player fell and this ended up being an incomplete submission. Once the juding is over, I plan to update this and have a complete game on my itch page.
I tried to make the jumping mechanic a little more indirect by instancing a jump pad that called the players jump function when the player body entered, but it did cause a delay in the jump which throws off the flow of the game. I tried changing the mouse cursor into the jump pad but was having a hard time controling when the player could and couldnt jump and just dont have the experience with that yet to make it work. But I think with this kind of game, a more direct intput from the user would flow better and I'm going to change it to that when I rework this.
Thanks again for trying it!
Thank you! Im sure there is a better way, but trying to match up the beat with in-game actions was difficult for me. This is the 8th Jam Ive entered and only the first one where I submitted something.
I was trying to make the jump less indirect by having the jump initiation come from contacting a pad that was created when the button was pressed, but this did cause a delay in the jump. The game will flow better with a more direct jump.
The idea of the game came from The Impossible Game which requires pretty well-timed jumping, but the delay in that jump does create a break in rhythm and flow.
I didnt finish everything I needed to for this, so its an incomplete submission, but since I was so close to being done, I was just looking for feedback on what I had done and I appreciate you taking the time to play it.
I plan on finishing and updating this game sometime after judging is over. I needs a deathzone that resets the player if they fall, a start screen and maybe even a count down before starting since the first jump is so close to the start. I can also look into resetting the player sooner after touching one of the traps. Thanks again!
Thanks for trying it out! Yes, the game ended up being incomplete. Some of the things I was missing were a start screen, a death zone (so that when a player falls off the platform, it resets them), a win screen, and an attempt count. I was trying to make the control a little more indirect by creating a jump pad when the button is pressed, but honestly, the game will flow better with direct jump control. Thanks again!