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IsaVII

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A member registered Jul 21, 2020 · View creator page →

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Interesting game mechanic with a lot of potential. I think it's a bit too easy as soon as you get it how to use the mirrors etc. Or maybe I used them wrong and made the game a lot easier as it should be :D

After 10 months of work and a little help from my fiancee, the demo version of Magical Harvest is finally ready for you! 

You can play through the first spring and discover the first features of the game. Farm and harvest crops, evolve them to magical variations, catch different types and colours of fish, explore the mine with its riddles and find the 3 magic shards within the spring.

It provides content for around 5 hours of gameplay, but you can play as long as you like.

Itch.io-page: https://isavii.itch.io/magical-harvest-demo

Trailer:


We appreciate every feedback, so feel free <3

The later game will have a lot more features.
- 5 races to play
- at least 10 (2 of each race) bachelors to date
- a deep story and lore
- a big world to explore
- animals that you can breed into magical variations (you want a dragon on your farm? here you go!)
- ... more to come

It's a very interesting demo that actually makes you want more. I'm not into the rpg-maker-genre, but I really enjoyed this demo.
The dialogues are well-written and high in quality! 

You can explore more than one ending, which makes it worth playing the demo at least twice.

It's not easy to win! I couldn't manage to reach level 3 so far, but I will!  You can love and hate the copycat at the same time. For 12 hours it's a really well-done, small game :)

You're welcome! 

Currently, I'm reworking the game. The gameplay is very simple but I have a lot of fun playing it though.
I want to gain experience with mobile game publishing for another project I started to work on.
So this simple gameplay is perfect to create a lot of levels. I have a small idea at the moment how I can implement a monetization system (that won't be necessary to use as a player, because it will be optional (so far)).
The gameplay will be the same.
So a list of rework-stuff will be:
* art style
* more challenges
* achievement system
* settings for sound, language and game reset 
* perhaps I can manage to combine it with google play (save game data)  - I have just no experience with it so far
* monetization
* analytics
* later on: more types of objects. not only flowers. Perhaps candies, balloons, paper plains... 

24.07.2021
This is the current art look (still WIP)

Thank you :) Happy you like it! 

Hey :) thank you for your comment! 
For the leaderboard we're using Dreamlo.com. It's free (but not for SSL-transfer, so with the free version skilled people can fake the board). Without SSL it's also not available for webGL-builds. For GameJam games it's good enough and it's easy to implement (couldn't find the youtube-tutorial right now).

Thank you :)  I'm trying to add online high scores in every game I create for Game Jams. I think it's a nice and easy reachable feature. Especially for a game with a simple gameplay like this one.
Yes, you're right with the sounds. My friend and I are really not experienced with sound stuff. We need to change that. ^^"

Hey :) Thank you! You're right concerning "Schreiben". tbh that simply didn't come to our mind, but now that you pointed it out - it's obvious haha. German is our native language, so we didn't use a translator.

At the moment it's not possible that 2 letters of the same type are on the screen at the same time. But you're right, they can spawn twice in a row after the first one vanished.

hey, thank you :)

All the flowers are added by hand with a loooooooot of copy paste. But the activation is random based on the game progress.

Np, 

enjoy it :) 

well ,  the description or the main menu it says as well: type!

On the raindrops are letters. Instead of clicking on it, just type the correct letter :)

Thank you <3

Cute idea and art! Go for the global highscore!

bra jobbat :)
Cute idea! Would love to have more exercises.