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ISamAtlas

19
Posts
2
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A member registered Jul 18, 2024 · View creator page →

Creator of

Recent community posts

this was really fun! I especially like the enemy sprites, they're super cute!!!

Super well polished!! It was very difficult and a bit overwhelming, overall very cool and very well made!!!

Yes!!! I had a lot more ideas for the hammer that I wasn't able to include due to my inexperience in music and the later time imbalance I spent trying to figure out how to use a silly program (I was hoping to add doors that would trigger on the battery insertion, breakable walls, and hopefully more contraptions that triggered, almost like a rube goldberg machine of disaster you would need to untangle)

The game was initially supposed to be on how to best use the tools you parasitized in the given situation but yeah ran out of time after trying to learn how to do music for two days (along with those damned legs that also took two days)

Anyway thank you so much!!

this was super fun to play through!! I really liked the mechanic, and the themes fit in so perfectly with it too. Really fun puzzle game

this was super fun to play through!! I really liked the mechanic, and the themes fit in so perfectly with it too. Really fun puzzle game

Oh man, I got scared for a moment. Nono I don't think it's a virus. It looks like someone in the comments posted their own link to a version of the game, those comments were saying THAT ONE is a virus

thats actually so bogus... I'm not on itch so much, so I had to check the NSFW tag, only to find it fully gone unless I missed something. Best of luck my guy. I'm going to play c*mm labs now

this was posted two days ago on the official discord:

"So I think I'm pretty safe to say that I plan to do the public release of v0.4 next weekend. Maybe Friday if everything goes very well. There are a few new features and snippets of content which I think will have to wait for a v4.1, but all the major stuff is in, so it should just be a few days to get it stable and polished enough for public consumption"

I really like the music. The game was a bit overwhelming, especially since it didn't pause when my connection was going out? Anyway once I got the hang of it, it was a fun tower defense!

I got 90.11!

Hey, I'm interested! Right now we have a team of 4, composed of 2 devs and 2 artists and looking around for anyone to manage the sound aspects (as well as game concept if they're willing) we plan on making a 2d game for PirateSoftware's Jam 17, my discord is 'stupidface1251' (not a troll I swear lol)

Would love to see some of your work! Contact me through discord when you see this please

hahah thank youuu! We've learned a lot since then and are planning to join the next game jam in a month

I'll share this with the team :)

This is crazy fun. I didn't expect to be so invested in a game without any visuals and a large amount of reading but it's really really fun. I just encountered my first action block to due lack of implementation and it pulled me out for a moment, so despite having lots(?) more of the game to go I'm already looking forward to the rest and feeling a bit sad its ending so soon. Great game!

59:33 minutes, JUST UNDER AN HOUR, WITH 160 TRIAL COUNTS!!! that final boss was so difficult but i got it eventually, I'll wishlist this on steam! Sick game!

this was so good and so scary, i was genuinely immersed.

WATCH THEM SUFFER

this is so cute! the typing mechanic is very interesting and creative, im not sure if its been done before but I really like it!

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Alright thank you then! I'll give it a shot right now, and congratulations on the win!

I completed it, i see exactly where i went wrong in the last puzzle, thank you so much for your help!

The controls are so clever, and I like the logic to justify the inability to use more conventional controls, it's really smart.

Also I'm a bit stuck. I've found 5 friends, and im not sure what the hooded guy up there wants, I tried creating the pattern of his message, both the staff and the dots around it, I've circled the map many times and rolled the ball to no avail, help would be much appreciated!

I heard an integral part of game development is predictabilty, which is why I believe the shooting being offset isnt a great idea, i was frusterated i couldn't attack the enemies so put some upgrades into the accuracy modifier, and died not too long after, instead i invested everything into power and made it to the red dude with the fireballs, i thought i could shoot them but I couldn't... how does one defend from that?