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Isaiah Moore

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A member registered Sep 01, 2025 · View creator page →

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Recent community posts

A little too difficult for my tastes, but with some balancing, would be an amazing game

This is a really good game, I love the art a lot, it feels very eerie, the gameplay is incredibly unique and doesn't have many flaws, I do feel like the player is a little small along with the screen you're playing on, though that isn't a massive deal. The font in which the creator talks in is a little plain and doesn't have much personality. But other than that the game is intuitive and replayable to a point.

An idea done many times before, I like the art a lot, but its hard to tell whether you've let someone in or not, or what happens afterwards as there is no interaction besides clicking the button and they all move to the left.

The game definitely looks amazing, the art style is great and really matches the theme, sadly the lack of gameplay brings it down, as reloading is automatic and death is just a timer based on how long an enemy has been alive, it feel like there isn't much to do

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The game has a lot of potential, with a relatively unique premise and high paced activities. The main thing holding it back is the art, sometimes its hard to tell what I'm looking at, prisoner or cop. And the main menu looks very messy.

The three main problems are that the chainsaws don't rotate around the centre of the object and instead revolve around an invisible "centre", which makes their falling unrealistic and unpredictable. The dog's movement is way too slippery, and the friction needs to be turned up significantly, as games with slippery controls either need to be balanced around it well and designed for it, or fine tuned to be fun. And third is that the chainsaws and food just disappear when they hit the ground, leaving little impact and no tell. Onto the things I like, I really like the consistent design for all, nothings feels too out of place and it all meshes well.