The three main problems are that the chainsaws don't rotate around the centre of the object and instead revolve around an invisible "centre", which makes their falling unrealistic and unpredictable. The dog's movement is way too slippery, and the friction needs to be turned up significantly, as games with slippery controls either need to be balanced around it well and designed for it, or fine tuned to be fun. And third is that the chainsaws and food just disappear when they hit the ground, leaving little impact and no tell. Onto the things I like, I really like the consistent design for all, nothings feels too out of place and it all meshes well.