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IronhideMakes

13
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8
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A member registered Nov 24, 2019 · View creator page →

Creator of

Recent community posts

Oh my god, well done on finishing the whole thing! Really appreciate the kind words 
I did manage to get some sleep over the jam don't worry!

Thanks! Glad you liked it

There is an option to disable pop ups in the options/pause menu :)

Thanks! Glad you had fun!

Thanks!

Thanks! Appreciate the feedback :)

Definitely would have added probe radius if there was a bit more time, as is the case with all game jams. Definitely would have improved the terrain generation a bit too, but again, time got away from me!

I think this is the best solo jam I've done, although I was definitely a little too ambitious still.

If the scope was a bit smaller I could have easily got in all those helpful user experience stuff, like the sound control and instructions etc. Definitely want to get those in on the next jam.

But generally happy, first time doing external leaderboards with Lootlocker, first time building for WebGL, and a fairly well functioning game at the end of it.

There is so much going on in this, it's super cool!

I'm amazed you managed to get like 5 different mini games made in the time frame, and I think the aesthetics definitely suite the kind of game it is 

Very polished feel, really cool premise and interpretation of the theme. 

Well done :)

Honestly, while the controls are difficult at first, they're the kind you can get feel for after a while... I will definitely be coming back to this xD

Very cool work though :)

All things things that were on the "Would like to implement if I had more time" list!

Really appreciate the feedback :)

10/10 music

Does get a little laggy if you get pretty far, but otherwise great fun!

This may well be my favourite game so far

Soundtrack is on point. gameplay is good fun, controls feel fairly responsive, art style is fantastic. And it's apparently unlocked an inner urge to run over animals with a combine harvester

Haha yes, I did indeed do all the art :)

Balancing and Progression definitely needs work, just ran out of time to test it all properly and get a better flow.

Also ran out of time for sound options too xD was basically the last UI thing I had to do.

And yes the enemy heart functionally does nothing, just communicates 1 life, and keeps card consistency.

But thank you very much for the feedback :)