Thanks! The art/animations I just wing it. The SFX are all CC0 stuff I found online, but I try to keep it somewhat cohesive. And for UI I just try to add bouncy shit to everything because it feels better IMO. I hate when you hover over a button and it's not bouncing all over the place and making clicky noises.
Ion Klamp
Creator of
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Thanks so much for sharing your thoughts.
The upgrade progress not resetting is totally unintended, will be fixing that soon. It's weird people don't like the Rogue cause when testing he was my most successful character, mostly just farming traps for XP and items.
And yeah I was definitely inspired by Slots and Daggers but even more so Sol Cesto. You should check it out on steam if you liked Plunge ^_^
Thanks for the feedback, cool you beat the game.
The 4 points you listed are all very helpful. It's interesting you beat the game without using items much, as most of my successful runs heavily relied on spamming items.
Will look into #3 in particular b/c I never ran into that issue. Might have to playtest on different resolutions.

This game was made by me, using a computer, mouse, keyboard, and other items. During the course of production I consumed enough water to prevent myself from dying of dehydration, and achieved a new record of 30 kg on the bench press while going to the gym during this time.
Plunge is a roguelike dungeon crawler with slot machine mechanics. Critics are calling it the hottest game of 2026.
Get in on the ground floor of this exciting new development:
Hi, TurtleBox. These are great, thanks for sharing them. I used track 17 for the cat section of my game: https://ionklamp.itch.io/japanese-infantryman-1904



