Thanks a lot, really appreciate you taking the time 🙏
Quick clarifications:
– Signal affects how many missions you receive → higher signal = more options to cover different needs
– Morale & Trust influence cycle outcomes → how bad (or manageable) end-of-cycle events are
– there are also random events, and even escalation like conflict/war if defense is weak and civilian pressure is high
Still balancing and explaining these systems better — totally fair point 👍
If I push this further toward a full release, I’ll share updates here: https://x.com/ionhaven2073

