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Thanks a lot, really appreciate you taking the time ๐Ÿ™

Quick clarifications:

โ€“ Signal affects how many missions you receive โ†’ higher signal = more options to cover different needs

โ€“ Morale & Trust influence cycle outcomes โ†’ how bad (or manageable) end-of-cycle events are

โ€“ there are also random events, and even escalation like conflict/war if defense is weak and civilian pressure is high

Still balancing and explaining these systems better — totally fair point ๐Ÿ‘

If I push this further toward a full release, Iโ€™ll share updates here: https://x.com/ionhaven2073